3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/external/render_dragon/rendering/TextureCubeFace.h"
7#include "mc/world/level/BlockPos.h"
9namespace PointLighting {
14 enum class Type :
int {
24 ::ll::TypedStorage<4, 4, ::PointLighting::TileAction::Type> mType;
25 ::ll::TypedStorage<4, 12, ::BlockPos> mProbePos;
26 ::ll::TypedStorage<1, 1, ::dragon::rendering::TextureCubeFace> mFace;
27 ::ll::TypedStorage<2, 2, ushort> mTargetDimension;
28 ::ll::TypedStorage<4, 4, float> mScore;
29 ::ll::TypedStorage<1, 1, bool> mBudgetRejected;
Definition TileAction.h:7