LeviLamina
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TileAction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/render_dragon/rendering/TextureCubeFace.h"
7#include "mc/world/level/BlockPos.h"
8
9namespace PointLighting {
10
11struct TileAction {
12public:
13 // TileAction inner types define
14 enum class Type : int {
15 Invalidate = 0,
16 Grow = 1,
17 Shrink = 2,
18 New = 3,
19 };
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 4, ::PointLighting::TileAction::Type> mType;
25 ::ll::TypedStorage<4, 12, ::BlockPos> mProbePos;
26 ::ll::TypedStorage<1, 1, ::dragon::rendering::TextureCubeFace> mFace;
27 ::ll::TypedStorage<2, 2, ushort> mTargetDimension;
28 ::ll::TypedStorage<4, 4, float> mScore;
29 ::ll::TypedStorage<1, 1, bool> mBudgetRejected;
30 // NOLINTEND
31};
32
33} // namespace PointLighting
Definition TileAction.h:7