LeviLamina
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BiomeTypes.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes {
6
7enum class BiomeTypes : uchar {
8 Beach = 0,
9 Desert = 1,
10 ExtremeHills = 2,
11 Flat = 3,
12 Forest = 4,
13 Hell = 5,
14 Ice = 6,
15 Jungle = 7,
16 Mesa = 8,
17 MushroomIsland = 9,
18 Ocean = 10,
19 Plain = 11,
20 River = 12,
21 Savanna = 13,
22 StoneBeach = 14,
23 Swamp = 15,
24 Taiga = 16,
25 TheEnd = 17,
26 Default = 18,
27};
28
29}