LeviLamina
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WindBurstUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class BlockSource;
9class Vec3;
10// clang-format on
11
12namespace WindBurstUtility {
13// functions
14// NOLINTBEGIN
15MCNAPI void burst(
16 ::BlockSource& region,
17 ::Actor* actor,
18 ::Vec3 const& explosionPosition,
19 float explosionRadius,
20 float knockbackScaling
21);
22// NOLINTEND
23
24} // namespace WindBurstUtility
Definition Actor.h:103
Definition BlockSource.h:67
Definition Vec3.h:10