LeviLamina
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WindBurstUtility.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockSource
;
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class
Vec3
;
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// clang-format on
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namespace
WindBurstUtility {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
burst(
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::BlockSource
& region,
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::Actor
* actor,
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::Vec3
const
& explosionPosition,
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float
explosionRadius,
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float
knockbackScaling
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);
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// NOLINTEND
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}
// namespace WindBurstUtility
Actor
Definition
Actor.h:103
BlockSource
Definition
BlockSource.h:67
Vec3
Definition
Vec3.h:10
src
mc
entity
utilities
WindBurstUtility.h
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