3#include "mc/_HeaderOutputPredefine.h"
7namespace Realms {
struct World; }
15 using RealmsWorldList = ::std::vector<::std::reference_wrapper<::Realms::World>>;
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::World::LocalWorldList>> mWorldList;
21 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::Realms::WorldCache>> mRealmsCache;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::reference_wrapper<::Realms::World>>> mRealmsWorlds;
28 MCAPI
void getCachedRealmsWorlds(::std::string playerXUID);
30 MCAPI ~SelectWorldModel();
Definition SelectWorldModel.h:5
Definition WorldCache.h:7
Definition LocalWorldList.h:7