LeviLamina
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FallingBlockNormalTickSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
12class ITickDelegate;
17// clang-format on
18
20public:
21 // FallingBlockNormalTickSystem inner types define
22 using SystemView = ::ViewT<
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void _doFallingBlockNormalTickSystem(
31 ::StrictEntityContext const& actorOwnerComponent,
34 );
35
36 MCAPI static void _tickFallingBlockNormalTickSystem(
37 ::ViewT<
41 );
42
43 MCAPI static ::TickingSystemWithInfo createSystem();
44 // NOLINTEND
45};
Definition ActorOwnerComponent.h:10
Definition FallingBlockNormalTickSystem.h:19
Definition ITickDelegate.h:13
Definition StrictEntityContext.h:14
Definition ViewT.h:6
Definition FallingBlockFlagComponent.h:5
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition TickingSystemWithInfo.h:13