LeviLamina
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FallingBlockNormalTickSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
12class ITickDelegate;
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
25 ::ActorOwnerComponent& actorOwnerComponent,
26 ::ITickDelegate& onLand
27 );
28
30 ::ViewT<
34 );
35
36 MCNAPI static ::TickingSystemWithInfo createSystem();
37 // NOLINTEND
38};
Definition ActorOwnerComponent.h:10
Definition FallingBlockNormalTickSystem.h:19
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _tickFallingBlockNormalTickSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::FallingBlockFlagComponent >, ::ActorOwnerComponent > view)
static MCAPI void _doFallingBlockNormalTickSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent, ::ITickDelegate &onLand)
Definition ITickDelegate.h:13
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition Include.h:6
Definition TickingSystemWithInfo.h:13