LeviLamina
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AnimationConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class ConstantBufferContainer; }
11namespace mce { class ShaderConstantMatrix4x4; }
12// clang-format on
13
14namespace mce {
15
16class AnimationConstants : public ::mce::ConstantBufferConstantsBase {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantMatrix4x4*> BONES;
21 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantMatrix4x4*> BONE;
22 ::ll::TypedStorage<8, 8, ::mce::ConstantBufferContainer*> legacyConstantBuffer;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void init() /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI AnimationConstants();
35
36 MCAPI void getShaderConstants();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor();
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI void $init();
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
57
58} // namespace mce
Definition AnimationConstants.h:7
static MCAPI void ** $vftable()
Definition ConstantBufferContainer.h:7
Definition ShaderConstantMatrix4x4.h:7