16 bool mContainsPositionX : 1;
17 bool mContainsPositionY : 1;
18 bool mContainsPositionZ : 1;
19 bool mContainsRotationX : 1;
20 bool mContainsRotationY : 1;
21 bool mContainsRotationYHead : 1;
22 bool mForceCompletion : 1;
24 bool mForceMoveLocalEntity : 1;
26 ::ll::TypedStorage<2, 2, ushort> mRaw;
33 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
34 ::ll::TypedStorage<2, 2, ::MoveActorDeltaData::Header> mHeader;
35 ::ll::TypedStorage<4, 4, float> mNewPositionX;
36 ::ll::TypedStorage<4, 4, float> mNewPositionY;
37 ::ll::TypedStorage<4, 4, float> mNewPositionZ;
38 ::ll::TypedStorage<1, 1, schar> mRotX;
39 ::ll::TypedStorage<1, 1, schar> mRotY;
40 ::ll::TypedStorage<1, 1, schar> mRotYHead;
41 ::ll::TypedStorage<8, 32, ::MoveActorAbsoluteData> mPreviousData;