16 ::ll::TypedStorage<2, 2, ushort> mRaw;
17 bool mContainsPositionX : 1;
18 bool mContainsPositionY : 1;
19 bool mContainsPositionZ : 1;
20 bool mContainsRotationX : 1;
21 bool mContainsRotationY : 1;
22 bool mContainsRotationYHead : 1;
25 bool mForceMoveLocalEntity : 1;
32 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
33 ::ll::TypedStorage<2, 2, ::MoveActorDeltaData::Header> mHeader;
34 ::ll::TypedStorage<4, 4, float> mNewPositionX;
35 ::ll::TypedStorage<4, 4, float> mNewPositionY;
36 ::ll::TypedStorage<4, 4, float> mNewPositionZ;
37 ::ll::TypedStorage<1, 1, char> mRotX;
38 ::ll::TypedStorage<1, 1, char> mRotY;
39 ::ll::TypedStorage<1, 1, char> mRotYHead;
40 ::ll::TypedStorage<8, 32, ::MoveActorAbsoluteData> mPreviousData;