34 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
35 ::ll::TypedStorage<2, 2, ::MoveActorDeltaData::Header> mHeader;
36 ::ll::TypedStorage<4, 4, float> mNewPositionX;
37 ::ll::TypedStorage<4, 4, float> mNewPositionY;
38 ::ll::TypedStorage<4, 4, float> mNewPositionZ;
39 ::ll::TypedStorage<1, 1, char> mRotX;
40 ::ll::TypedStorage<1, 1, char> mRotY;
41 ::ll::TypedStorage<1, 1, char> mRotYHead;
42 ::ll::TypedStorage<8, 32, ::MoveActorAbsoluteData> mPreviousData;