LeviLamina
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MoveActorDeltaData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/network/packet/MoveActorAbsoluteData.h"
8
10public:
11 // MoveActorDeltaData inner types define
12 union Header {
13 public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<2, 2, ushort> mRaw;
17 bool mContainsPositionX : 1;
18 bool mContainsPositionY : 1;
19 bool mContainsPositionZ : 1;
20 bool mContainsRotationX : 1;
21 bool mContainsRotationY : 1;
22 bool mContainsRotationYHead : 1;
23 bool mIsOnGround : 1;
24 bool mTeleported : 1;
25 bool mForceMoveLocalEntity : 1;
26 // NOLINTEND
27 };
28
29public:
30 // member variables
31 // NOLINTBEGIN
32 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
33 ::ll::TypedStorage<2, 2, ::MoveActorDeltaData::Header> mHeader;
34 ::ll::TypedStorage<4, 4, float> mNewPositionX;
35 ::ll::TypedStorage<4, 4, float> mNewPositionY;
36 ::ll::TypedStorage<4, 4, float> mNewPositionZ;
37 ::ll::TypedStorage<1, 1, char> mRotX;
38 ::ll::TypedStorage<1, 1, char> mRotY;
39 ::ll::TypedStorage<1, 1, char> mRotYHead;
40 ::ll::TypedStorage<8, 32, ::MoveActorAbsoluteData> mPreviousData;
41 // NOLINTEND
42};
Definition MoveActorDeltaData.h:9
Definition MoveActorDeltaData.h:12