LeviLamina
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VanillaBlockTypes.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Experiments;
9// clang-format on
10
11namespace VanillaBlockTypes {
12// functions
13// NOLINTBEGIN
14MCAPI void registerBlockMappings();
15
16MCAPI void registerBlocks(::BaseGameVersion const& baseGameVersion, ::Experiments const& experiments);
17// NOLINTEND
18
19} // namespace VanillaBlockTypes
Definition BaseGameVersion.h:13
Definition Experiments.h:14