3#include "mc/_HeaderOutputPredefine.h"
7enum class BindFlagsBit : uint {
10 VertexBufferBit = 1u << 0,
11 IndexBufferBit = 1u << 1,
12 ConstantBufferBit = 1u << 2,
13 ShaderResourceBit = 1u << 3,
14 StreamOutputBit = 1u << 4,
15 RenderTargetBit = 1u << 5,
16 DepthStencilBit = 1u << 6,
17 UnorderedAccessBit = 1u << 7,