LeviLamina
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DensityEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class DensityEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int level, ::Actor const&, ::Actor const& attacker) const /*override*/;
24
25 virtual ~DensityEnchant() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD int $getMinCost(int level) const;
32
33 MCFOLD int $getMaxCost(int level) const;
34
35 MCFOLD int $getMaxLevel() const;
36
37 MCAPI float $getDamageBonus(int level, ::Actor const&, ::Actor const& attacker) const;
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCAPI static void** $vftable();
46 // NOLINTEND
47};
Definition Actor.h:105
Definition DensityEnchant.h:13