LeviLamina
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DensityEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class DensityEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int level, ::Actor const&, ::Actor const& attacker) const /*override*/;
28
29 // vIndex: 0
30 virtual ~DensityEnchant() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCAPI int $getMinCost(int level) const;
37
38 MCAPI int $getMaxCost(int level) const;
39
40 MCFOLD int $getMaxLevel() const;
41
42 MCAPI float $getDamageBonus(int level, ::Actor const&, ::Actor const& attacker) const;
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition Actor.h:103
Definition DensityEnchant.h:13
static MCAPI void ** $vftable()
Definition Enchant.h:16