LeviLamina
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PlayerInventorySlotData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/ContainerID.h"
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struct
PlayerInventorySlotData
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::ContainerID> mContainerId;
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::ll::TypedStorage<4, 4, int> mSlot;
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// NOLINTEND
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};
PlayerInventorySlotData
Definition
PlayerInventorySlotData.h:8
src
mc
world
actor
player
PlayerInventorySlotData.h
Generated on Fri Jun 13 2025 05:05:03 for LeviLamina by
1.12.0