LeviLamina
Loading...
Searching...
No Matches
PlayerDropItemEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mSpawnedItemActor;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCFOLD void $dtor();
31 // NOLINTEND
32};
Definition EntityContext.h:16
Definition PlayerDropItemEvent.h:13