LeviLamina
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TradeOverview.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct TradeOverview {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<1, 1, bool> isExperienceBarVisible;
12 ::ll::TypedStorage<4, 4, float> experienceProgress;
13 ::ll::TypedStorage<4, 4, float> experiencePossibleProgress;
14 ::ll::TypedStorage<8, 32, ::std::string> traderName;
15 ::ll::TypedStorage<4, 4, int> tradeTiers;
16 // NOLINTEND
17};
18
19} // namespace GameplayUI
Definition TradeOverview.h:7