LeviLamina
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PlayerArmorExchangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
8#include "mc/world/events/PlayerArmorExchangeEventTriggeredLocation.h"
9#include "mc/world/item/ItemStack.h"
10
11// auto generated forward declare list
12// clang-format off
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot> mArmorSlot;
22 ::ll::TypedStorage<8, 152, ::ItemStack> mOldItem;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
24 ::ll::TypedStorage<4, 4, ::PlayerArmorExchangeEventTriggeredLocation> mTriggeredLocation;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCNAPI void* $ctor(::PlayerArmorExchangeEvent const&);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCNAPI void $dtor();
50 // NOLINTEND
51};
Definition EntityContext.h:16
Definition PlayerArmorExchangeEvent.h:16
MCAPI void * $ctor(::PlayerArmorExchangeEvent const &)
MCAPI PlayerArmorExchangeEvent(::PlayerArmorExchangeEvent const &)