LeviLamina
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PlayerArmorExchangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
8#include "mc/world/events/PlayerArmorExchangeEventTriggeredLocation.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
13class ItemStack;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot> mArmorSlot;
22 ::ll::TypedStorage<8, 152, ::ItemStack> mOldItem;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
24 ::ll::TypedStorage<4, 4, ::PlayerArmorExchangeEventTriggeredLocation> mTriggeredLocation;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::PlayerArmorExchangeEvent const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCAPI void $dtor();
49 // NOLINTEND
50};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition PlayerArmorExchangeEvent.h:16