LeviLamina
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ParticleRenderObjectCollection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/objects/ParticleLayerRenderObject.h"
7#include "mc/platform/NonCopyableField.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 union {
14 struct {
15 ::ll::TypedStorage<8, 48, ::ParticleLayerRenderObject> mAlphaTested;
16 ::ll::TypedStorage<8, 48, ::ParticleLayerRenderObject> mBlended;
17 ::ll::TypedStorage<8, 48, ::ParticleLayerRenderObject> mOpaque;
18 };
19 ::ll::TypedStorage<1, 1, ::Bedrock::Detail::NonCopyableField> _;
20 };
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 ParticleRenderObjectCollection& operator=(ParticleRenderObjectCollection const&);
26 ParticleRenderObjectCollection(ParticleRenderObjectCollection const&);
27 ParticleRenderObjectCollection();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI ParticleRenderObjectCollection(::ParticleRenderObjectCollection&&);
33
34 MCAPI ~ParticleRenderObjectCollection();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor(::ParticleRenderObjectCollection&&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCAPI void $dtor();
47 // NOLINTEND
48};
Definition ParticleRenderObjectCollection.h:5