LeviLamina
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FlatWorldPresetID.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class FlatWorldPresetID : int {
6 ClassicFlat = 0,
7 TunnelersDream = 1,
8 WaterWorld = 2,
9 Overworld = 3,
10 SnowyKingdom = 4,
11 BottomlessPit = 5,
12 Desert = 6,
13 RedstoneReady = 7,
14};