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LeviLamina
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This is the complete list of members for BaseActorRenderer, including all inherited members.
| $_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| $ctor() (defined in BaseActorRenderer) | BaseActorRenderer | |
| $dtor() (defined in BaseActorRenderer) | BaseActorRenderer | |
| $vftable() | BaseActorRenderer | static |
| _getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| _makeTextBackground(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths) (defined in BaseActorRenderer) | BaseActorRenderer | static |
| BaseActorRenderer() (defined in BaseActorRenderer) | BaseActorRenderer | |
| extractRenderTextObjects(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale) const (defined in BaseActorRenderer) | BaseActorRenderer | |
| getEntityMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager) | ActorShaderManager | static |
| getStaticMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| getTransparentEntityMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager) | ActorShaderManager | static |
| GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager) | ActorShaderManager | static |
| mDepthTestedNameTagMat (defined in BaseActorRenderer) | BaseActorRenderer | |
| mDepthTestedNameTextMat (defined in BaseActorRenderer) | BaseActorRenderer | |
| mEntityMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| mNameTagBackgroundMat (defined in BaseActorRenderer) | BaseActorRenderer | |
| mNameTagTextMat (defined in BaseActorRenderer) | BaseActorRenderer | |
| mStaticMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| mTransparentEntityMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| NAME_TAG_BACKGROUND_COLOR() (defined in BaseActorRenderer) | BaseActorRenderer | static |
| NAME_TAG_BACKGROUND_COLOR_EDU() (defined in BaseActorRenderer) | BaseActorRenderer | static |
| renderText(::ScreenContext &screenContext, ::ViewRenderData const &viewData, ::NameTagRenderObject const &tagData, ::Font &font, ::mce::Mesh const &nameplateBackgroundMesh) (defined in BaseActorRenderer) | BaseActorRenderer | static |
| setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| ~ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | virtual |
| ~BaseActorRenderer() (defined in BaseActorRenderer) | BaseActorRenderer | virtual |