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LeviLamina
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This is the complete list of members for BaseActorRenderer, including all inherited members.
| $_getOverlayColor(::Actor &actor, float a) const | ActorShaderManager | |
| $ctor() | BaseActorRenderer | |
| $dtor() | BaseActorRenderer | |
| $vftable() | BaseActorRenderer | static |
| _getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| _makeTextBackground(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths) | BaseActorRenderer | static |
| ActorShaderManager(ActorShaderManager const &) (defined in ActorShaderManager) | ActorShaderManager | |
| ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | |
| BaseActorRenderer(BaseActorRenderer const &) (defined in BaseActorRenderer) | BaseActorRenderer | |
| BaseActorRenderer() | BaseActorRenderer | |
| extractRenderTextObjects(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color) const | BaseActorRenderer | |
| getEntityMaterial() | ActorShaderManager | |
| getOverlayColor(::Actor &actor, float) | ActorShaderManager | static |
| getStaticMaterial() | ActorShaderManager | |
| getTransparentEntityMaterial() | ActorShaderManager | |
| GLINT_ACTOR_TEXTURE_LOCATION() | ActorShaderManager | static |
| GLINT_ITEM_TEXTURE_LOCATION() | ActorShaderManager | static |
| mUnk12e716 (defined in ActorShaderManager) | ActorShaderManager | |
| mUnk15cfc5 (defined in ActorShaderManager) | ActorShaderManager | |
| mUnk74ffb5 (defined in BaseActorRenderer) | BaseActorRenderer | |
| mUnk9a9efa (defined in ActorShaderManager) | ActorShaderManager | |
| mUnkac78a8 (defined in BaseActorRenderer) | BaseActorRenderer | |
| mUnkd6b348 (defined in BaseActorRenderer) | BaseActorRenderer | |
| mUnkde0011 (defined in BaseActorRenderer) | BaseActorRenderer | |
| NAME_TAG_BACKGROUND_COLOR() | BaseActorRenderer | static |
| NAME_TAG_BACKGROUND_COLOR_EDU() | BaseActorRenderer | static |
| operator=(BaseActorRenderer const &) (defined in BaseActorRenderer) | BaseActorRenderer | |
| operator=(ActorShaderManager const &) (defined in ActorShaderManager) | ActorShaderManager | |
| renderText(::ScreenContext &screenContext, ::ViewRenderData const &viewData, ::NameTagRenderObject const &tagData, ::Font &font, ::mce::Mesh const &nameplateBackgroundMesh) | BaseActorRenderer | static |
| setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) const | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) const | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const | ActorShaderManager | |
| setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission) | ActorShaderManager | static |
| ~ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | virtual |
| ~BaseActorRenderer() (defined in BaseActorRenderer) | BaseActorRenderer | virtual |