LeviLamina
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BaseActorRenderer Member List

This is the complete list of members for BaseActorRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) constActorShaderManager
$ctor()BaseActorRenderer
$dtor()BaseActorRenderer
$vftable()BaseActorRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
_makeTextBackground(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths)BaseActorRendererstatic
ActorShaderManager(ActorShaderManager const &) (defined in ActorShaderManager)ActorShaderManager
ActorShaderManager() (defined in ActorShaderManager)ActorShaderManager
BaseActorRenderer(BaseActorRenderer const &) (defined in BaseActorRenderer)BaseActorRenderer
BaseActorRenderer()BaseActorRenderer
extractRenderTextObjects(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color) constBaseActorRenderer
getEntityMaterial()ActorShaderManager
getOverlayColor(::Actor &actor, float)ActorShaderManagerstatic
getStaticMaterial()ActorShaderManager
getTransparentEntityMaterial()ActorShaderManager
GLINT_ACTOR_TEXTURE_LOCATION()ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION()ActorShaderManagerstatic
mUnk12e716 (defined in ActorShaderManager)ActorShaderManager
mUnk15cfc5 (defined in ActorShaderManager)ActorShaderManager
mUnk74ffb5 (defined in BaseActorRenderer)BaseActorRenderer
mUnk9a9efa (defined in ActorShaderManager)ActorShaderManager
mUnkac78a8 (defined in BaseActorRenderer)BaseActorRenderer
mUnkd6b348 (defined in BaseActorRenderer)BaseActorRenderer
mUnkde0011 (defined in BaseActorRenderer)BaseActorRenderer
NAME_TAG_BACKGROUND_COLOR()BaseActorRendererstatic
NAME_TAG_BACKGROUND_COLOR_EDU()BaseActorRendererstatic
operator=(BaseActorRenderer const &) (defined in BaseActorRenderer)BaseActorRenderer
operator=(ActorShaderManager const &) (defined in ActorShaderManager)ActorShaderManager
renderText(::ScreenContext &screenContext, ::ViewRenderData const &viewData, ::NameTagRenderObject const &tagData, ::Font &font, ::mce::Mesh const &nameplateBackgroundMesh)BaseActorRendererstatic
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) constActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) constActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) constActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission)ActorShaderManagerstatic
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~BaseActorRenderer() (defined in BaseActorRenderer)BaseActorRenderervirtual