LeviLamina
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ClientScriptDebugShape.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleDebugUtilities { class ScriptDebugShape; }
11namespace Scripting::RenderHelper { class BasePrimitivePosition; }
12// clang-format on
13
14namespace ScriptModuleDebugUtilities {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ScriptModuleDebugUtilities::ScriptDebugShape>> shapeData;
21 ::ll::TypedStorage<8, 16, ::OwnerPtr<::Scripting::RenderHelper::BasePrimitivePosition>> renderPrimitive;
22 ::ll::TypedStorage<1, 1, bool> dirty;
23 // NOLINTEND
24};
25
26} // namespace ScriptModuleDebugUtilities
Definition ClientScriptDebugShape.h:16