LeviLamina
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BlockTryPlaceByPlayerEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
22 ::ll::TypedStorage<1, 1, uchar const> mFace;
23 ::ll::TypedStorage<4, 12, ::Vec3 const> mFaceLocation;
24 ::ll::TypedStorage<8, 8, ::Block const&> mPermutationToPlace;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
32
33public:
34 // member functions
35 // NOLINTBEGIN
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCNAPI void $dtor();
43 // NOLINTEND
44};
Definition Block.h:38
Definition EntityContext.h:16
Definition BlockTryPlaceByPlayerEvent.h:16