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LLNDAPI bool | isAir () const |
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BlockType const & | getBlockType () const |
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std::string const & | getTypeName () const |
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unsigned short | getBlockItemId () const |
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ushort | getData () const |
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template<typename T> |
| std::optional< T > | getState (uint64 id) const |
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template<typename T> |
| std::optional< T > | getState (BlockState const &state) const |
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template<typename T> |
| optional_ref< Block const > | setState (uint64 id, T value) const |
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template<typename T> |
| optional_ref< Block const > | setState (BlockState const &state, T value) const |
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bool | operator== (Block const &other) const |
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MCAPI | Block (ushort data, ::gsl::not_null<::BlockType * > oldBlock) |
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MCAPI | Block (ushort data, ::gsl::not_null<::BlockType * > oldBlock, ::CompoundTag serId, uint const &runId) |
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MCAPI::BlockOcclusionType | _getBlockOcclusionType () const |
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MCAPI bool | _isSolid () const |
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MCAPI void | _queueForTickBasedOnComponentConfiguration (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, bool placingBlock) const |
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MCAPI void | _removeFromTickingQueues (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | accumulatesSnow (bool fromFallingSnow) const |
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MCAPI void | addAABBs (::BlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const |
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MCAPI bool | addCollisionShapes (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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MCAPI::Block & | addComponent (::BlockComponentDescription const &blockComponentDescription) |
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MCAPI::Block & | addTag (::HashedString const &tag) |
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MCAPI bool | allowStateMismatchOnPlacement (::Block const &other) const |
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MCAPI::ItemInstance | asItemInstance (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI::ItemInstance | asItemInstance (::BlockSource ®ion, ::BlockPos const &position, bool withData) const |
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MCAPI bool | attack (::Player *player, ::BlockPos const &pos) const |
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MCAPI bool | breaksFallingBlocks (::BaseGameVersion version) const |
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MCAPI::std::string | buildDescriptionId () const |
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MCAPI::std::string | buildDescriptionName () const |
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MCAPI void | buildSerializationId (uint latestUpdaterVersion) |
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MCAPI void | cacheComponentData () |
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MCAPI bool | canBeBrokenFromFalling () const |
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MCAPI bool | canBeBuiltOver (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | canBeBuiltOver (::BlockSource ®ion, ::BlockPos const &pos, ::BlockType const &newBlock) const |
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MCAPI bool | canBeFertilized (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const |
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MCAPI bool | canBeOriginalSurface (bool aboveSeaLevel) const |
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MCAPI bool | canConnect (::Block const &connectionBlock, uchar toOther) const |
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MCAPI bool | canFillAtPos (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | canHaveExtraData () const |
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MCAPI bool | canHurtAndBreakItem () const |
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MCAPI bool | canInstatick () const |
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MCAPI bool | canProvideFullSupport (uchar face) const |
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MCAPI bool | canProvideMultifaceSupport (uchar face) const |
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MCAPI bool | canProvideSupport (uchar face, ::BlockSupportType type) const |
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MCAPI bool | canReactToNeighborsDuringInstatick () const |
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MCAPI bool | canSlide (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | causesFreezeEffect () const |
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MCAPI bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCAPI::HitResult | clip (::BlockPos const &pos, ::Vec3 const &A, ::Vec3 const &B, ::AABB const &aabb) const |
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MCAPI::HitResult | clip (::BlockSource const ®ion, ::BlockPos const &pos, ::Vec3 const &A, ::Vec3 const &B, ::ShapeType shapeType, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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MCAPI uint | computeRawSerializationIdHashForNetwork () const |
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MCAPI::Block const & | connectionUpdate (::BlockSource ®ion, ::BlockPos const &pos, ::NeighborBlockDirections neighborBlockDirections) const |
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MCAPI::Block const & | copyState (::Block const &fromBlock, ::BlockState const &state) const |
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MCAPI::Block const & | copyStates (::Block const &fromBlock) const |
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MCAPI bool | dealsContactDamage (::Actor const &actor, bool isPathFinding) const |
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MCAPI void | destroy (::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const |
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MCAPI void | entityInside (::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const |
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MCAPI void | executeItemEvent (::ItemStackBase &item, ::std::string const &eventName, ::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor) const |
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MCAPI void | finalizeBlockComponentStorage () |
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MCAPI void | forEachState (::brstd::function_ref< bool(::BlockState const &, int)> callback) const |
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MCAPI bool | getAllowsRunes () const |
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MCAPI::BlockActorType | getBlockEntityType () const |
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MCAPI float | getBounciness (::IConstBlockSource const ®ion, ::BlockPos const &pos) const |
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MCAPI int | getBurnOdds () const |
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MCAPI bool | getClientPredictionOverride (::BlockClientPredictionOverrides type) const |
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MCAPI bool | getCollisionShape (::AABB &outAABB, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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MCAPI bool | getCollisionShapeForCamera (::AABB &outAABB, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const |
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MCAPI int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, uchar dir) const |
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MCAPI::BlockType::HorizontalDirectionBits | getConnectedDirections (::BlockPos const &pos, ::BlockSource ®ion) const |
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MCAPI ::std::optional<::ConnectionID > | getConnectionID () const |
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MCAPI void | getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos) const |
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MCAPI::std::string | getDescriptionId () const |
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MCAPI float | getDestroySpeed () const |
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MCAPI float | getDestroySpeed (::ItemStackBase const &item) const |
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MCAPI int | getDirectSignal (::BlockSource ®ion, ::BlockPos const &pos, int dir) const |
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MCAPI::std::string | getDisplayName () const |
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MCAPI::BlockEvents::BlockEventManager const & | getEventManager () const |
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MCAPI int | getExperienceDrop (::Random &random) const |
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MCAPI float | getExplosionResistance () const |
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MCAPI int | getFlameOdds () const |
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MCAPI float | getFriction () const |
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MCAPI bool | getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const |
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MCAPI::Brightness | getLight () const |
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MCAPI::Brightness | getLightEmission () const |
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MCAPI::mce::Color | getMapColor (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI::Material const & | getMaterial () const |
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MCAPI::MobSpawnerData const * | getMobToSpawn (::SpawnConditions const &conditions, ::BlockSource ®ion) const |
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MCAPI::AABB const & | getOutline (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const |
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MCAPI::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI::Vec3 | getRandomOffset (::BlockPos const &pos) const |
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MCFOLD uint const & | getRuntimeId () const |
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MCAPI bool | getSecondPart (::BlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const |
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MCFOLD::CompoundTag const & | getSerializationId () const |
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MCAPI float | getThickness () const |
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MCAPI float | getTranslucency () const |
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MCAPI int | getVariant () const |
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MCAPI::AABB const & | getVisualShape (::AABB &bufferAABB) const |
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MCAPI::AABB const & | getVisualShapeInWorld (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const |
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MCAPI bool | hasBlockEntity () const |
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MCAPI bool | hasComparatorSignal () const |
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MCAPI bool | hasProperty (::BlockProperty type) const |
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MCAPI bool | hasTag (uint64 const &hash) const |
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MCAPI bool | hasTag (::HashedString const &tagName) const |
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MCAPI bool | ignoreEntitiesOnPistonMove () const |
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MCAPI bool | isAttachedTo (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos &outAttachedTo) const |
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MCAPI bool | isButtonBlock () const |
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MCAPI bool | isContainerBlock () const |
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MCAPI bool | isCropBlock () const |
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MCAPI bool | isDoorBlock () const |
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MCAPI bool | isEmpty () const |
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MCAPI bool | isFallingBlock () const |
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MCAPI bool | isFenceBlock () const |
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MCAPI bool | isFenceGateBlock () const |
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MCAPI bool | isFilteredOut (::BlockRenderLayer heldItemRenderLayer) const |
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MCAPI bool | isFullBlockGeometry () const |
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MCAPI bool | isInteractiveBlock () const |
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MCAPI bool | isLavaBlocking () const |
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MCAPI bool | isLavaFlammable () const |
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MCAPI bool | isLeverBlock () const |
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MCAPI bool | isMotionBlockingBlock () const |
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MCAPI bool | isMultifaceBlock () const |
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MCAPI bool | isOpaqueFullBlock () const |
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MCAPI bool | isPartialBlock (::BlockSource const ®ion, ::BlockPos const &pos) const |
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MCAPI bool | isPreservingMediumWhenPlaced (::Block const &medium) const |
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MCAPI bool | isRailBlock () const |
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MCAPI bool | isSignalSource () const |
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MCAPI bool | isSlabBlock () const |
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MCFOLD bool | isSolid () const |
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MCAPI bool | isSolidBlockingBlock () const |
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MCAPI bool | isSolidBlockingBlockAndNotSignalSource () const |
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MCAPI bool | isStairBlock () const |
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MCAPI bool | isStemBlock () const |
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MCAPI bool | isTopPartialBlock (::BlockSource const ®ion, ::BlockPos const &pos) const |
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MCAPI bool | isUnbreakable () const |
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MCAPI bool | isValidSpawn (::BlockSource ®ion, ::BlockPos pos, ::br::spawn::EntityType const &entityType) const |
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MCAPI bool | isWallBlock () const |
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MCAPI::Block const & | keepStates (::std::vector<::BlockState const * > const &statesToKeep) const |
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MCAPI bool | mayConsumeFertilizer (::BlockSource ®ion) const |
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MCAPI bool | mayPick () const |
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MCAPI bool | mayPick (::BlockSource const ®ion, bool liquid) const |
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MCAPI bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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MCAPI bool | mayPlaceOn (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | movedByPiston (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCAPI void | onActorEvent (::BlockPos const &pos, ::std::string const &eventName, ::Actor &sourceEntity) const |
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MCAPI void | onActorInternalEvent (::BlockPos const &pos, ::std::string const &eventName, ::Actor &sourceEntity) const |
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MCAPI void | onExploded (::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const |
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MCAPI void | onFallOn (::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity, float fallDistance) const |
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MCAPI bool | onFertilized (::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entity, ::FertilizerType fType) const |
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MCAPI void | onHitByActivatingAttack (::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor) const |
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MCAPI void | onLightningHit (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | onPlace (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &previousBlock, ::BlockChangeContext const &changeSourceContext) const |
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MCAPI void | onProjectileHit (::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const |
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MCAPI void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, short strength, short oldStrength, bool isFirstTime) const |
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MCAPI void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | onStandOn (::EntityContext &entity, ::BlockPos const &pos) const |
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MCAPI void | onStateChange (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &previousBlock, ::BlockChangeContext const &changeSourceContext) const |
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MCAPI void | onStepOff (::Actor &entity, ::BlockPos const &pos) const |
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MCAPI void | onStepOn (::Actor &entity, ::BlockPos const &pos) const |
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MCAPI void | playerDestroy (::Player &player, ::BlockPos const &pos) const |
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MCAPI::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos) const |
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MCAPI::ItemActor * | popResource (::BlockSource ®ion, ::BlockPos const &pos, ::ItemInstance const &itemInstance) const |
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MCAPI bool | pushesOutItems () const |
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MCAPI bool | pushesUpFallingBlocks () const |
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MCAPI void | queuedTick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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MCAPI void | randomTick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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MCAPI::Vec3 | randomlyModifyPosition (::BlockPos const &pos) const |
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MCAPI bool | requiresCorrectToolForDrops () const |
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MCAPI void | setRuntimeId (uint const &runtimeId) const |
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MCAPI void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | shouldRandomTick () const |
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MCAPI bool | shouldRandomTickExtraLayer () const |
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MCAPI bool | shouldStopFalling (::Actor &entity) const |
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MCAPI bool | shouldTickOnSetBlock () const |
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MCAPI void | spawnResources (::BlockSource ®ion, ::BlockPos const &pos, ::IRandom &random, ::ResourceDropsContext const &resourceDropsContext) const |
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MCAPI int | telemetryVariant (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI::std::string | toDebugString () const |
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MCAPI void | transformOnFall (::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entity, float fallDistance) const |
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MCAPI void | triggerEvent (::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const |
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MCAPI::CopperBehavior const * | tryGetCopperBehavior () const |
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MCAPI::Block const * | tryGetInfested () const |
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MCAPI::Block const * | tryGetUninfested () const |
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MCAPI bool | tryToPlace (::BlockSource ®ion, ::BlockPos const &pos, ::ActorBlockSyncMessage const *syncMsg) const |
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MCAPI bool | tryToTill (::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity, ::ItemStack &item) const |
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MCAPI bool | updateTallestCollisionShape (::BlockSource const ®ion, ::BlockPos const &pos, ::AABB const &intersectTestBox, ::optional_ref<::GetCollisionShapeInterface const > entity, ::AABB &result, ::Vec3 const &posToMinimizeDistanceToIfMatchingHeight, float ¤tDistanceSqr) const |
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MCAPI bool | use (::Player &player, ::BlockPos const &pos, uchar face, ::std::optional<::Vec3 > hit) const |
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MCAPI void * | $ctor (ushort data, ::gsl::not_null<::BlockType * > oldBlock) |
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MCAPI void * | $ctor (ushort data, ::gsl::not_null<::BlockType * > oldBlock, ::CompoundTag serId, uint const &runId) |
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MCAPI void | $dtor () |