LeviLamina
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ScriptItemActorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/runtime/Result_deprecated.h"
8#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleMinecraft { class ScriptItemStack; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual bool _isValid() const /*override*/;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI ::Scripting::Result_deprecated<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>
29 getItemStack() const;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static ::Scripting::ClassBinding bind();
36 // NOLINTEND
37
38public:
39 // static variables
40 // NOLINTBEGIN
41 MCAPI static char const*& ComponentId();
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI bool $_isValid() const;
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
58
59} // namespace ScriptModuleMinecraft
Definition ScriptActorComponent.h:24
Definition ScriptItemActorComponent.h:18
Definition ScriptItemStack.h:32
Definition ClassBinding.h:19