17 ::ll::TypedStorage<1, 1, bool> useGameControllerId;
18 ::ll::TypedStorage<1, 1, bool> onScreenAcceptingAllControllerInput;
19 ::ll::TypedStorage<1, 1, bool> acceptInputFromAllControllers;
20 ::ll::TypedStorage<1, 1, bool> inGame;
21 ::ll::TypedStorage<4, 4, int> primaryUserControllerId;
22 ::ll::TypedStorage<4, 4, int> lastInputUserControllerId;
23 ::ll::TypedStorage<8, 16, ::std::map<int, ::std::weak_ptr<::IClientInstance>>> controllerIDtoClientMap;
40 MCAPI_C
void insertClientInstance(
int id, ::std::shared_ptr<::IClientInstance> clientInstance);
42 MCAPI_C
void removeClientInstance(::std::shared_ptr<::IClientInstance>
const& clientInstance);