LeviLamina
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ControllerIDtoClientMap Struct Reference
Inheritance diagram for ControllerIDtoClientMap:

Public Member Functions

MCAPI_C void insertClientInstance (int id, ::std::shared_ptr<::IClientInstance > clientInstance)
MCAPI_C void removeClientInstance (::std::shared_ptr<::IClientInstance > const &clientInstance)
MCAPI void $dtor ()
MCFOLD void * $ctor ()
MCFOLD void * $ctor (::Bedrock::EnableNonOwnerReferences const &)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > useGameControllerId
::ll::TypedStorage< 1, 1, bool > onScreenAcceptingAllControllerInput
::ll::TypedStorage< 1, 1, bool > acceptInputFromAllControllers
::ll::TypedStorage< 1, 1, bool > inGame
::ll::TypedStorage< 4, 4, int > primaryUserControllerId
::ll::TypedStorage< 4, 4, int > lastInputUserControllerId
::ll::TypedStorage< 8, 16, ::std::map< int, ::std::weak_ptr<::IClientInstance > > > controllerIDtoClientMap
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlockmControlBlock

Member Function Documentation

◆ $vftable()

MCAPI void ** ControllerIDtoClientMap::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: