LeviLamina
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ControllerIDtoClientMap.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
7
8// auto generated forward declare list
9// clang-format off
10class IClientInstance;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> useGameControllerId;
18 ::ll::TypedStorage<1, 1, bool> onScreenAcceptingAllControllerInput;
19 ::ll::TypedStorage<1, 1, bool> acceptInputFromAllControllers;
20 ::ll::TypedStorage<1, 1, bool> inGame;
21 ::ll::TypedStorage<4, 4, int> primaryUserControllerId;
22 ::ll::TypedStorage<4, 4, int> lastInputUserControllerId;
23 ::ll::TypedStorage<8, 16, ::std::map<int, ::std::weak_ptr<::IClientInstance>>> controllerIDtoClientMap;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI void insertClientInstance(int id, ::std::shared_ptr<::IClientInstance> clientInstance);
30
31 MCAPI void removeClientInstance(::std::shared_ptr<::IClientInstance> const& clientInstance);
32 // NOLINTEND
33
34public:
35 // vftables
36 // NOLINTBEGIN
37 MCNAPI static void** $vftable();
38 // NOLINTEND
39};
Definition EnableNonOwnerReferences.h:7
Definition IClientInstance.h:5
Definition ControllerIDtoClientMap.h:5
static MCAPI void ** $vftable()