LeviLamina
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UpgradeToBodySlotSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
NeedsUpgradeToBodySlotFlagComponent
;
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struct
SkipBodySlotUpgradeFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
UpgradeToBodySlotSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_upgrade(
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::StrictEntityContext
& strictEntityContext,
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::ActorOwnerComponent
& actorOwnerComponent,
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::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent>
& modifier
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:14
UpgradeToBodySlotSystem
Definition
UpgradeToBodySlotSystem.h:17
NeedsUpgradeToBodySlotFlagComponent
Definition
NeedsUpgradeToBodySlotFlagComponent.h:5
SkipBodySlotUpgradeFlagComponent
Definition
SkipBodySlotUpgradeFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
initialization
UpgradeToBodySlotSystem.h
Generated on
for LeviLamina by
1.16.1