LeviLamina
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UpgradeToBodySlotSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
15// clang-format on
16
18public:
19 // static functions
20 // NOLINTBEGIN
21 MCAPI static void _upgrade(
22 ::StrictEntityContext& strictEntityContext,
23 ::ActorOwnerComponent& actorOwnerComponent,
25 );
26
27 MCAPI static ::TickingSystemWithInfo createSystem();
28 // NOLINTEND
29};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:14
Definition UpgradeToBodySlotSystem.h:17
Definition NeedsUpgradeToBodySlotFlagComponent.h:5
Definition SkipBodySlotUpgradeFlagComponent.h:5
Definition TickingSystemWithInfo.h:13