LeviLamina
Loading...
Searching...
No Matches
UpgradeToBodySlotSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
14// clang-format on
15
17public:
18 // static functions
19 // NOLINTBEGIN
20 MCNAPI static void _upgrade(
21 ::StrictEntityContext& strictEntityContext,
22 ::ActorOwnerComponent& actorOwnerComponent,
24 );
25 // NOLINTEND
26};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition UpgradeToBodySlotSystem.h:16
static MCAPI void _upgrade(::StrictEntityContext &strictEntityContext, ::ActorOwnerComponent &actorOwnerComponent, ::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent > &modifier)
Definition NeedsUpgradeToBodySlotFlagComponent.h:5
Definition SkipBodySlotUpgradeFlagComponent.h:5