LeviLamina
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UpgradeToBodySlotSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
16// clang-format on
17
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition UpgradeToBodySlotSystem.h:18
static MCAPI void _upgrade(::StrictEntityContext &strictEntityContext, ::ActorOwnerComponent &actorOwnerComponent, ::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent > &modifier)
static MCAPI void _tick(::ViewT<::StrictEntityContext, ::Include<::NeedsUpgradeToBodySlotFlagComponent >, ::ActorOwnerComponent > view, ::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent > modifier)
Definition ViewT.h:6
Definition Include.h:6
Definition NeedsUpgradeToBodySlotFlagComponent.h:5
Definition SkipBodySlotUpgradeFlagComponent.h:5