Definition StrictEntityContext.h:8
Definition UpgradeToBodySlotSystem.h:18
static MCAPI void _upgrade(::StrictEntityContext &strictEntityContext, ::ActorOwnerComponent &actorOwnerComponent, ::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent > &modifier)
static MCAPI void _tick(::ViewT<::StrictEntityContext, ::Include<::NeedsUpgradeToBodySlotFlagComponent >, ::ActorOwnerComponent > view, ::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent > modifier)
Definition NeedsUpgradeToBodySlotFlagComponent.h:5
Definition SkipBodySlotUpgradeFlagComponent.h:5