LeviLamina
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UpgradeToBodySlotSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void _tick(
25 );
26
27 MCAPI static void _upgrade(
28 ::StrictEntityContext& strictEntityContext,
29 ::ActorOwnerComponent& actorOwnerComponent,
31 );
32 // NOLINTEND
33};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10
Definition UpgradeToBodySlotSystem.h:18
Definition ViewT.h:6
Definition Include.h:6
Definition NeedsUpgradeToBodySlotFlagComponent.h:5
Definition SkipBodySlotUpgradeFlagComponent.h:5