LeviLamina
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UpgradeToBodySlotSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
NeedsUpgradeToBodySlotFlagComponent
;
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struct
SkipBodySlotUpgradeFlagComponent
;
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// clang-format on
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class
UpgradeToBodySlotSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tick(
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::ViewT
<
::StrictEntityContext
,
::Include<::NeedsUpgradeToBodySlotFlagComponent>
,
::ActorOwnerComponent
> view,
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::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent>
modifier
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);
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MCAPI
static
void
_upgrade(
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::StrictEntityContext
& strictEntityContext,
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::ActorOwnerComponent
& actorOwnerComponent,
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::EntityModifier<::NeedsUpgradeToBodySlotFlagComponent, ::SkipBodySlotUpgradeFlagComponent>
& modifier
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
UpgradeToBodySlotSystem
Definition
UpgradeToBodySlotSystem.h:18
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
NeedsUpgradeToBodySlotFlagComponent
Definition
NeedsUpgradeToBodySlotFlagComponent.h:5
SkipBodySlotUpgradeFlagComponent
Definition
SkipBodySlotUpgradeFlagComponent.h:5
src
mc
entity
systems
initialization
UpgradeToBodySlotSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0