LeviLamina
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LavaSlime.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Slime.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
14// clang-format on
15
16class LavaSlime : public ::Slime {
17public:
18 // prevent constructor by default
19 LavaSlime();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
25
26 virtual bool isDarkEnoughToSpawn() const /*override*/;
27
28 virtual int getArmorValue() const /*override*/;
29
30 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
31
32 virtual bool isOnFire() const /*override*/;
33
34 virtual ~LavaSlime() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI LavaSlime(
41 ::ActorDefinitionGroup* definitions,
42 ::ActorDefinitionIdentifier const& definitionName,
43 ::EntityContext& entityContext
44 );
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(
51 ::ActorDefinitionGroup* definitions,
52 ::ActorDefinitionIdentifier const& definitionName,
53 ::EntityContext& entityContext
54 );
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCFOLD bool $checkSpawnRules(bool fromSpawner);
61
62 MCFOLD bool $isDarkEnoughToSpawn() const;
63
64 MCAPI int $getArmorValue() const;
65
66 MCFOLD float $getBrightness(float a, ::IConstBlockSource const& region) const;
67
68 MCFOLD bool $isOnFire() const;
69
70
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition ActorDefinitionGroup.h:36
Definition EntityContext.h:16
Definition IConstBlockSource.h:25
Definition ActorDefinitionIdentifier.h:15