23 virtual bool checkSpawnRules(
bool fromSpawner) ;
25 virtual bool isDarkEnoughToSpawn()
const ;
27 virtual int getArmorValue()
const ;
31 virtual ::OwnerPtr<::EntityContext> createChild(
int i) ;
33 virtual bool isOnFire()
const ;
35 virtual void decreaseSquish() ;
37 virtual bool doPlayLandSound() ;
47 MCFOLD
bool $checkSpawnRules(
bool fromSpawner);
49 MCFOLD
bool $isDarkEnoughToSpawn()
const;
51 MCAPI
int $getArmorValue()
const;
55 MCAPI ::OwnerPtr<::EntityContext> $createChild(
int i);
57 MCFOLD
bool $isOnFire()
const;
59 MCAPI
void $decreaseSquish();
61 MCFOLD
bool $doPlayLandSound();
69 MCAPI
static void** $vftable();
Definition EntityContext.h:16