LeviLamina
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LavaSlime.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/monster/Slime.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
15// clang-format on
16
17class LavaSlime : public ::Slime {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
22
23 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
24
25 virtual bool isDarkEnoughToSpawn() const /*override*/;
26
27 virtual int getArmorValue() const /*override*/;
28
29 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
30
31 virtual ::OwnerPtr<::EntityContext> createChild(int i) /*override*/;
32
33 virtual bool isOnFire() const /*override*/;
34
35 virtual void decreaseSquish() /*override*/;
36
37 virtual bool doPlayLandSound() /*override*/;
38
39 virtual ~LavaSlime() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
46
47 MCFOLD bool $checkSpawnRules(bool fromSpawner);
48
49 MCFOLD bool $isDarkEnoughToSpawn() const;
50
51 MCAPI int $getArmorValue() const;
52
53 MCFOLD float $getBrightness(float a, ::IConstBlockSource const& region) const;
54
55 MCAPI ::OwnerPtr<::EntityContext> $createChild(int i);
56
57 MCFOLD bool $isOnFire() const;
58
59 MCAPI void $decreaseSquish();
60
61 MCFOLD bool $doPlayLandSound();
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition EntityContext.h:16
Definition IConstBlockSource.h:25
Definition LavaSlime.h:17
Definition VariantParameterList.h:13