LeviLamina
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actor Directory Reference
Directories
agent
animal
animation
bhave
boss
entity_specific_molang
events
global
item
json_component_glue_utils
knockback_rules
monster
npc
player
projectile
provider
registry
response
selectors
spawn_category
state
synched_actor_data_adapter_util
synched_actor_data_serializer
vehicle_utils
Files
_TickPtr.h
ActionEvent.h
ActionQueue.h
Actor.h
ActorAliasDescription.h
ActorCategory.h
ActorClassTree.h
ActorColor.h
ActorComponentDescription.h
ActorComponentFactory.h
ActorConstants.h
ActorDamageByActorSource.h
ActorDamageByBlockSource.h
ActorDamageByChildActorSource.h
ActorDamageSource.h
ActorDataIDs.h
ActorDefinition.h
ActorDefinitionAttribute.h
ActorDefinitionBreedItem.h
ActorDefinitionDescriptor.h
ActorDefinitionDescriptorProxy.h
ActorDefinitionDiffList.h
ActorDefinitionEvent.h
ActorDefinitionEventType.h
ActorDefinitionFeedItem.h
ActorDefinitionGroup.h
ActorDefinitionIdentifier.h
ActorDefinitionModifier.h
ActorDefinitionParseStatus.h
ActorDefinitionPtr.h
ActorDefinitionTameItem.h
ActorDefinitionTrigger.h
ActorEvent.h
ActorEventVersions.h
ActorFactory.h
ActorFactoryData.h
ActorFilterGroup.h
ActorFlags.h
ActorGoalDefinition.h
ActorGoalFactory.h
ActorHistory.h
ActorInfo.h
ActorInfoRegistry.h
ActorInitializationMethod.h
ActorInteraction.h
ActorLegacySaveConverter.h
ActorLink.h
ActorLinkType.h
ActorMapping.h
ActorMigratedDefinitionFactory.h
ActorParticles.h
ActorPropertiesDescription.h
ActorResetRule.h
ActorSoundIdentifier.h
ActorSpawnConditionData.h
ActorSpawnLegacyParser.h
ActorSpawnRuleData.h
ActorSpawnRuleDataLoader.h
ActorSpawnRuleGroup.h
ActorSwingSource.h
ActorSynchedData.h
ActorTargetFilter.h
ActorTerrainInterlockData.h
ActorType.h
ActorTypeNamespaceRules.h
ActorValueValidation.h
AliasInfoDescription.h
AnimationScriptsDescription.h
AnimationsDescription.h
AreaEffectCloud.h
ArmorMaterialType.h
ArmorStand.h
AttributeDescription.h
BlockListEventMap.h
BreakingItemParticleData.h
BuiltInActorComponents.h
BuiltInMobComponents.h
CalculateAttackDamageSettings.h
DataItem.h
DataItem2.h
DataItemType.h
DefinitionEvent.h
DefinitionEventType.h
DefinitionModifier.h
DefinitionTrigger.h
DefintionDescription.h
Description.h
DiffListPair.h
DistanceSortedActor.h
EquipmentTable.h
EquipmentTableDropChance.h
FeedItem.h
FishingHook.h
GetCollisionShapeActorProxy.h
GoalDebugInfo.h
HangingActor.h
Hopper.h
HorseInventoryEnum.h
IdentifierDescription.h
IEntityInitializer.h
InternalComponentRegistry.h
IsSpawnableDescription.h
IsSummonableDescription.h
ISynchedActorDataAdapter.h
ItemDefinition.h
KeyOrNameResult.h
KnockbackArmorUpdater.h
KnockbackRules.h
LeashKnot.h
LegacyMolangVariableUpdate.h
Mob.h
MobSpawnMethod.h
ModelPartLocator.h
Motif.h
NetheriteArmorEquippedListener.h
OminousItemSpawner.h
Painting.h
Parser.h
RemovedActorDamageByType.h
RenderContextType.h
RenderParam.h
RenderParams.h
RuntimeIdentifierDescription.h
SerializedAbilitiesData.h
SkeletalHierarchyIndex.h
SkinData.h
SpawnCategoryDescription.h
SpawnChecks.h
SpawnGroupData.h
SpawnGroupDataLoader.h
SpawnGroupsLegacyParser.h
SpawnRuleEnum.h
StackStats.h
SynchedActorData.h
SynchedActorDataEntityWrapper.h
SynchedActorDataReader.h
SynchedActorDataWriter.h
TempEPtr.h
TempEPtrBase.h
TravelType.h
TypeExecutingEvent.h
VanillaActorData.h
VanillaActorRendererId.h
VanillaActors.h
VanillaBuiltInEntities.h
VehicleUtils.h
VersionedActorDamageCause.h
src
mc
world
actor
Generated on
for LeviLamina by
1.16.1