LeviLamina
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actor Directory Reference

Directories

 
agent
 
animal
 
animation
 
bhave
 
boss
 
entity_specific_molang
 
events
 
global
 
item
 
json_component_glue_utils
 
knockback_rules
 
monster
 
npc
 
player
 
projectile
 
provider
 
registry
 
response
 
selectors
 
spawn_category
 
state
 
synched_actor_data_adapter_util
 
synched_actor_data_serializer
 
vehicle_utils

Files

 
_TickPtr.h
 
ActionEvent.h
 
ActionQueue.h
 
Actor.h
 
ActorAliasDescription.h
 
ActorCategory.h
 
ActorClassTree.h
 
ActorColor.h
 
ActorComponentDescription.h
 
ActorComponentFactory.h
 
ActorConstants.h
 
ActorDamageByActorSource.h
 
ActorDamageByBlockSource.h
 
ActorDamageByChildActorSource.h
 
ActorDamageSource.h
 
ActorDataIDs.h
 
ActorDefinition.h
 
ActorDefinitionAttribute.h
 
ActorDefinitionBreedItem.h
 
ActorDefinitionDescriptor.h
 
ActorDefinitionDescriptorProxy.h
 
ActorDefinitionDiffList.h
 
ActorDefinitionEvent.h
 
ActorDefinitionEventType.h
 
ActorDefinitionFeedItem.h
 
ActorDefinitionGroup.h
 
ActorDefinitionIdentifier.h
 
ActorDefinitionModifier.h
 
ActorDefinitionParseStatus.h
 
ActorDefinitionPtr.h
 
ActorDefinitionTameItem.h
 
ActorDefinitionTrigger.h
 
ActorEvent.h
 
ActorEventVersions.h
 
ActorFactory.h
 
ActorFactoryData.h
 
ActorFilterGroup.h
 
ActorFlags.h
 
ActorGoalDefinition.h
 
ActorGoalFactory.h
 
ActorHistory.h
 
ActorInfo.h
 
ActorInfoRegistry.h
 
ActorInitializationMethod.h
 
ActorInteraction.h
 
ActorLegacySaveConverter.h
 
ActorLinkType.h
 
ActorMapping.h
 
ActorMigratedDefinitionFactory.h
 
ActorParticles.h
 
ActorPropertiesDescription.h
 
ActorResetRule.h
 
ActorSoundIdentifier.h
 
ActorSpawnConditionData.h
 
ActorSpawnLegacyParser.h
 
ActorSpawnRuleData.h
 
ActorSpawnRuleDataLoader.h
 
ActorSpawnRuleGroup.h
 
ActorSwingSource.h
 
ActorSynchedData.h
 
ActorTargetFilter.h
 
ActorTerrainInterlockData.h
 
ActorType.h
 
ActorTypeNamespaceRules.h
 
ActorValueValidation.h
 
AliasInfoDescription.h
 
AnimationScriptsDescription.h
 
AnimationsDescription.h
 
AreaEffectCloud.h
 
ArmorMaterialType.h
 
ArmorStand.h
 
AttributeDescription.h
 
BlockListEventMap.h
 
BreakingItemParticleData.h
 
BuiltInActorComponents.h
 
BuiltInMobComponents.h
 
CalculateAttackDamageSettings.h
 
DataItem.h
 
DataItem2.h
 
DataItemType.h
 
DefinitionEvent.h
 
DefinitionEventType.h
 
DefinitionModifier.h
 
DefinitionTrigger.h
 
DefintionDescription.h
 
Description.h
 
DiffListPair.h
 
DistanceSortedActor.h
 
EquipmentTable.h
 
EquipmentTableDropChance.h
 
FeedItem.h
 
FishingHook.h
 
GetCollisionShapeActorProxy.h
 
GoalDebugInfo.h
 
HangingActor.h
 
Hopper.h
 
HorseInventoryEnum.h
 
IdentifierDescription.h
 
IEntityInitializer.h
 
InternalComponentRegistry.h
 
IsSpawnableDescription.h
 
IsSummonableDescription.h
 
ISynchedActorDataAdapter.h
 
ItemDefinition.h
 
KeyOrNameResult.h
 
KnockbackArmorUpdater.h
 
KnockbackRules.h
 
LeashKnot.h
 
LegacyMolangVariableUpdate.h
 
Mob.h
 
MobSpawnMethod.h
 
ModelPartLocator.h
 
Motif.h
 
NetheriteArmorEquippedListener.h
 
OminousItemSpawner.h
 
Painting.h
 
Parser.h
 
RemovedActorDamageByType.h
 
RenderContextType.h
 
RenderParam.h
 
RenderParams.h
 
RuntimeIdentifierDescription.h
 
SerializedAbilitiesData.h
 
SkeletalHierarchyIndex.h
 
SkinData.h
 
SpawnCategoryDescription.h
 
SpawnChecks.h
 
SpawnGroupData.h
 
SpawnGroupDataLoader.h
 
SpawnGroupsLegacyParser.h
 
SpawnRuleEnum.h
 
StackStats.h
 
SynchedActorData.h
 
SynchedActorDataEntityWrapper.h
 
SynchedActorDataReader.h
 
SynchedActorDataWriter.h
 
TempEPtr.h
 
TempEPtrBase.h
 
TravelType.h
 
TypeExecutingEvent.h
 
VanillaActorData.h
 
VanillaActorRendererId.h
 
VanillaActors.h
 
VanillaBuiltInEntities.h
 
VehicleUtils.h
 
VersionedActorDamageCause.h