25 ::ll::TypedStorage<4, 4, float const> SHOOT_SPEED;
26 ::ll::TypedStorage<4, 4, float const> SHOOT_POWER;
27 ::ll::TypedStorage<4, 4, int const> NUM_PERCENTAGE_STEPS;
28 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
29 ::ll::TypedStorage<4, 4, float> mBobTimer;
30 ::ll::TypedStorage<4, 4, float> mFishAngle;
31 ::ll::TypedStorage<4, 4, int> mLife;
32 ::ll::TypedStorage<4, 4, int> mFlightTime;
33 ::ll::TypedStorage<4, 4, int> mTimeUntilHooked;
34 ::ll::TypedStorage<4, 4, int> mTimeUntilLured;
35 ::ll::TypedStorage<4, 4, int> mTimeUntilNibble;
36 ::ll::TypedStorage<4, 4, int> mFishingSpeed;
37 ::ll::TypedStorage<1, 1, bool> mInGround;
51 virtual void remove() ;
54 virtual void handleEntityEvent(::ActorEvent eventId,
int data) ;
57 virtual float getShadowRadius()
const ;
60 virtual ::ActorUniqueID getSourceUniqueID()
const ;
63 virtual bool shouldDropDeathLoot()
const ;
78 MCAPI
void _fishPosEvent();
80 MCAPI
void _fishTeaseEvent();
82 MCAPI
void _fishhookEvent();
84 MCAPI
int _getServerFishSpeed();
86 MCAPI
float _getWaterPercentage();
88 MCAPI ::HitResult _hitCheck();
90 MCAPI
void _pullCloser(
::Actor& inEntity,
float inSpeed);
92 MCAPI
bool _serverHooked();
94 MCAPI
bool _serverLured();
96 MCAPI
void _updateGravity();
98 MCAPI ::Actor* getFishingTarget();
100 MCAPI ::Actor* getOwner();
102 MCAPI
void postNormalTick();
104 MCAPI
int retrieve();
120 MCAPI
void $remove();
122 MCAPI
void $handleEntityEvent(::ActorEvent eventId,
int data);
124 MCFOLD
float $getShadowRadius()
const;
126 MCFOLD ::ActorUniqueID $getSourceUniqueID()
const;
128 MCFOLD
bool $shouldDropDeathLoot()
const;
Definition EntityContext.h:16