26 ::ll::TypedStorage<4, 4, float const> SHOOT_SPEED;
27 ::ll::TypedStorage<4, 4, float const> SHOOT_POWER;
28 ::ll::TypedStorage<4, 4, int const> NUM_PERCENTAGE_STEPS;
29 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
30 ::ll::TypedStorage<4, 4, float> mBobTimer;
31 ::ll::TypedStorage<4, 4, float> mFishAngle;
32 ::ll::TypedStorage<4, 4, int> mLife;
33 ::ll::TypedStorage<4, 4, int> mFlightTime;
34 ::ll::TypedStorage<4, 4, int> mTimeUntilHooked;
35 ::ll::TypedStorage<4, 4, int> mTimeUntilLured;
36 ::ll::TypedStorage<4, 4, int> mTimeUntilNibble;
37 ::ll::TypedStorage<4, 4, int> mFishingSpeed;
38 ::ll::TypedStorage<1, 1, bool> mInGround;
48 virtual void remove() ;
51 virtual void handleEntityEvent(::ActorEvent eventId,
int data) ;
54 virtual float getShadowRadius()
const ;
57 virtual ::ActorUniqueID getSourceUniqueID()
const ;
60 virtual bool shouldDropDeathLoot()
const ;
75 MCAPI
void _fishPosEvent();
77 MCAPI
void _fishTeaseEvent();
79 MCAPI
void _fishhookEvent();
81 MCAPI
int _getServerFishSpeed();
83 MCAPI
float _getWaterPercentage();
85 MCAPI ::HitResult _hitCheck();
87 MCAPI
void _pullCloser(
::Actor& inEntity,
float inSpeed);
89 MCAPI
bool _serverHooked();
91 MCAPI
bool _serverLured();
93 MCAPI
void _updateGravity();
95 MCAPI ::Actor* getFishingTarget();
97 MCAPI ::Actor* getOwner();
99 MCAPI
void postNormalTick();
101 MCAPI
int retrieve();
103 MCAPI
void shoot(
::Vec3 dir,
float pow,
float uncertainty);
125 MCAPI
void $remove();
127 MCFOLD
float $getShadowRadius()
const;
129 MCFOLD ::ActorUniqueID $getSourceUniqueID()
const;
131 MCFOLD
bool $shouldDropDeathLoot()
const;
137 MCAPI
static void** $vftable();
Definition EntityContext.h:16