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constexpr | operator bool () const |
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| HitResult (::HitResult &&)=default |
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MCAPI | HitResult (::HitResult const &) |
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MCAPI_C | HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity, ::Vec3 const &pos) |
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MCAPI | HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity, ::Vec3 const &pos, ::AABB const &entityAABB) |
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MCAPI::Actor * | getEntity () const |
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MCAPI::HitResult & | operator= (::HitResult &&) |
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MCAPI::HitResult & | operator= (::HitResult const &) |
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MCAPI_C void | resetHitEntity () |
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MCAPI void * | $ctor () |
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MCAPI void * | $ctor (::HitResult &&) |
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MCAPI void * | $ctor (::HitResult const &) |
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MCAPI_C void * | $ctor (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity, ::Vec3 const &pos) |
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MCAPI void * | $ctor (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity, ::Vec3 const &pos, ::AABB const &entityAABB) |
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MCFOLD void | $dtor () |
The documentation for this class was generated from the following file: