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constexpr | operator bool () const |
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| HitResult (::HitResult &&)=default |
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| HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity, ::Vec3 const &pos, ::AABB const &entityAABB) |
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| HitResult (HitResult const &) |
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MCAPI | HitResult (::AABBHitResult const &hit) |
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MCAPI | HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity) |
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MCAPI | HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Vec3 const &rayEnd) |
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MCAPI | HitResult (::Vec3 const &startPos, ::Vec3 const &rayDir, ::BlockPos const &blockPos, uchar facing, ::Vec3 const &pos) |
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MCAPI float | distanceToSqr (::Actor const &otherEntity) const |
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MCAPI::Actor * | getEntity () const |
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MCAPI::HitResult & | operator= (::HitResult &&) |
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MCAPI void | setIsHitLiquid (bool isHit, ::HitResult const &liquidHit) |
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MCAPI void * | $ctor () |
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MCAPI void * | $ctor (::AABBHitResult const &hit) |
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MCAPI void * | $ctor (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Actor &entity) |
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MCAPI void * | $ctor (::Vec3 const &startPos, ::Vec3 const &rayDir, ::Vec3 const &rayEnd) |
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MCAPI void * | $ctor (::Vec3 const &startPos, ::Vec3 const &rayDir, ::BlockPos const &blockPos, uchar facing, ::Vec3 const &pos) |
The documentation for this class was generated from the following file: