21 ::ll::TypedStorage<4, 12, ::Vec3> mStartPos;
22 ::ll::TypedStorage<4, 12, ::Vec3> mRayDir;
23 ::ll::TypedStorage<4, 4, ::HitResultType> mType;
24 ::ll::TypedStorage<1, 1, uchar> mFacing;
25 ::ll::TypedStorage<4, 12, ::BlockPos> mBlock;
26 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
27 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
28 ::ll::TypedStorage<4, 24, ::AABB> mEntityAABB;
29 ::ll::TypedStorage<1, 1, bool> mIsHitLiquid;
30 ::ll::TypedStorage<1, 1, uchar> mLiquidFacing;
31 ::ll::TypedStorage<4, 12, ::BlockPos> mLiquid;
32 ::ll::TypedStorage<4, 12, ::Vec3> mLiquidPos;
33 ::ll::TypedStorage<1, 1, bool> mIndirectHit;
55 MCAPI ::Actor* getEntity()
const;
61 MCAPI
void resetHitEntity();