LeviLamina
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GetCollisionShapeActorProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/level/block/GetCollisionShapeInterface.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Actor const&> mActor;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual float getFeetAttachPosY() const /*override*/;
33
34 // vIndex: 2
35 virtual bool canDescendThroughBlock() const /*override*/;
36
37 // vIndex: 3
38 virtual float getFallDistance() const /*override*/;
39
40 // vIndex: 4
41 virtual ::ActorType getEntityTypeId() const /*override*/;
42
43 // vIndex: 5
44 virtual bool isWearingLeatherBoots() const /*override*/;
45
46 // vIndex: 6
47 virtual bool hasLightWeightFamilyTag() const /*override*/;
48
49 // vIndex: 8
50 virtual bool isWorldBuilder() const /*override*/;
51
52 // vIndex: 7
53 virtual ::AABB const& getAABB() const /*override*/;
54
55 // vIndex: 9
56 virtual bool isRiding() const /*override*/;
57
58 // vIndex: 10
59 virtual bool hasPassenger() const /*override*/;
60
61 // vIndex: 0
62 virtual ~GetCollisionShapeActorProxy() /*override*/ = default;
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCAPI float $getFeetAttachPosY() const;
69
70 MCAPI bool $canDescendThroughBlock() const;
71
72 MCAPI float $getFallDistance() const;
73
74 MCAPI ::ActorType $getEntityTypeId() const;
75
76 MCAPI bool $isWearingLeatherBoots() const;
77
78 MCAPI bool $hasLightWeightFamilyTag() const;
79
80 MCAPI bool $isWorldBuilder() const;
81
82 MCAPI ::AABB const& $getAABB() const;
83
84 MCAPI bool $isRiding() const;
85
86 MCAPI bool $hasPassenger() const;
87 // NOLINTEND
88
89public:
90 // vftables
91 // NOLINTBEGIN
92 MCNAPI static void** $vftable();
93 // NOLINTEND
94};
Definition AABB.h:18
Definition Actor.h:102
Definition GetCollisionShapeActorProxy.h:15
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13