3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/level/block/GetCollisionShapeInterface.h"
31 virtual float getFeetAttachPosY()
const ;
34 virtual bool canDescendThroughBlock()
const ;
37 virtual float getFallDistance()
const ;
40 virtual ::ActorType getEntityTypeId()
const ;
43 virtual bool isWearingLeatherBoots()
const ;
46 virtual bool hasLightWeightFamilyTag()
const ;
49 virtual bool isWorldBuilder()
const ;
52 virtual ::AABB
const& getAABB()
const ;
55 virtual bool isRiding()
const ;
58 virtual bool hasPassenger()
const ;
Definition GetCollisionShapeActorProxy.h:14
MCAPI::AABB const & $getAABB() const
MCAPI bool $hasPassenger() const
MCAPI bool $isWorldBuilder() const
MCAPI::ActorType $getEntityTypeId() const
MCAPI bool $isRiding() const
MCAPI bool $canDescendThroughBlock() const
MCAPI float $getFeetAttachPosY() const
MCAPI bool $hasLightWeightFamilyTag() const
MCAPI bool $isWearingLeatherBoots() const
MCAPI float $getFallDistance() const
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13