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static MCAPI void ** | $vftable () |
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◆ getFeetAttachPosY()
virtual float GetCollisionShapeActorProxy::getFeetAttachPosY |
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const |
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◆ canDescendThroughBlock()
virtual bool GetCollisionShapeActorProxy::canDescendThroughBlock |
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const |
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◆ getFallDistance()
virtual float GetCollisionShapeActorProxy::getFallDistance |
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const |
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◆ getEntityTypeId()
virtual::ActorType GetCollisionShapeActorProxy::getEntityTypeId |
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const |
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◆ isWearingLeatherBoots()
virtual bool GetCollisionShapeActorProxy::isWearingLeatherBoots |
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const |
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◆ hasLightWeightFamilyTag()
virtual bool GetCollisionShapeActorProxy::hasLightWeightFamilyTag |
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const |
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◆ isWorldBuilder()
virtual bool GetCollisionShapeActorProxy::isWorldBuilder |
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const |
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◆ getAABB()
virtual::AABB const & GetCollisionShapeActorProxy::getAABB |
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const |
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◆ isRiding()
virtual bool GetCollisionShapeActorProxy::isRiding |
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const |
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◆ hasPassenger()
virtual bool GetCollisionShapeActorProxy::hasPassenger |
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const |
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The documentation for this class was generated from the following file: