◆ getFeetAttachPosY()
| virtual float GetCollisionShapeActorProxy::getFeetAttachPosY |
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const |
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virtual |
◆ canDescendThroughBlock()
| virtual bool GetCollisionShapeActorProxy::canDescendThroughBlock |
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const |
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virtual |
◆ getFallDistance()
| virtual float GetCollisionShapeActorProxy::getFallDistance |
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const |
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virtual |
◆ getEntityTypeId()
| virtual::ActorType GetCollisionShapeActorProxy::getEntityTypeId |
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const |
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virtual |
◆ isWearingLeatherBoots()
| virtual bool GetCollisionShapeActorProxy::isWearingLeatherBoots |
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const |
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virtual |
◆ hasLightWeightFamilyTag()
| virtual bool GetCollisionShapeActorProxy::hasLightWeightFamilyTag |
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const |
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virtual |
◆ isWorldBuilder()
| virtual bool GetCollisionShapeActorProxy::isWorldBuilder |
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const |
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virtual |
◆ getAABB()
| virtual::AABB const & GetCollisionShapeActorProxy::getAABB |
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const |
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virtual |
◆ isRiding()
| virtual bool GetCollisionShapeActorProxy::isRiding |
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const |
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virtual |
◆ hasPassenger()
| virtual bool GetCollisionShapeActorProxy::hasPassenger |
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const |
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virtual |
◆ $getFeetAttachPosY()
| MCAPI float GetCollisionShapeActorProxy::$getFeetAttachPosY |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $canDescendThroughBlock()
| MCAPI bool GetCollisionShapeActorProxy::$canDescendThroughBlock |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getFallDistance()
| MCAPI float GetCollisionShapeActorProxy::$getFallDistance |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getEntityTypeId()
| MCAPI::ActorType GetCollisionShapeActorProxy::$getEntityTypeId |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isWearingLeatherBoots()
| MCAPI bool GetCollisionShapeActorProxy::$isWearingLeatherBoots |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasLightWeightFamilyTag()
| MCAPI bool GetCollisionShapeActorProxy::$hasLightWeightFamilyTag |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isWorldBuilder()
| MCAPI bool GetCollisionShapeActorProxy::$isWorldBuilder |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getAABB()
| MCAPI::AABB const & GetCollisionShapeActorProxy::$getAABB |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isRiding()
| MCAPI bool GetCollisionShapeActorProxy::$isRiding |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasPassenger()
| MCAPI bool GetCollisionShapeActorProxy::$hasPassenger |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** GetCollisionShapeActorProxy::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: