◆ getFeetAttachPosY()
virtual float GetCollisionShapeActorProxy::getFeetAttachPosY |
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const |
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◆ canDescendThroughBlock()
virtual bool GetCollisionShapeActorProxy::canDescendThroughBlock |
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const |
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◆ getFallDistance()
virtual float GetCollisionShapeActorProxy::getFallDistance |
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const |
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◆ getEntityTypeId()
virtual::ActorType GetCollisionShapeActorProxy::getEntityTypeId |
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const |
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◆ isWearingLeatherBoots()
virtual bool GetCollisionShapeActorProxy::isWearingLeatherBoots |
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const |
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◆ hasLightWeightFamilyTag()
virtual bool GetCollisionShapeActorProxy::hasLightWeightFamilyTag |
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const |
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◆ isWorldBuilder()
virtual bool GetCollisionShapeActorProxy::isWorldBuilder |
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const |
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◆ getAABB()
virtual::AABB const & GetCollisionShapeActorProxy::getAABB |
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const |
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◆ isRiding()
virtual bool GetCollisionShapeActorProxy::isRiding |
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const |
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◆ hasPassenger()
virtual bool GetCollisionShapeActorProxy::hasPassenger |
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const |
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◆ $getFeetAttachPosY()
MCAPI float GetCollisionShapeActorProxy::$getFeetAttachPosY |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $canDescendThroughBlock()
MCAPI bool GetCollisionShapeActorProxy::$canDescendThroughBlock |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getFallDistance()
MCAPI float GetCollisionShapeActorProxy::$getFallDistance |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getEntityTypeId()
MCAPI::ActorType GetCollisionShapeActorProxy::$getEntityTypeId |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isWearingLeatherBoots()
MCAPI bool GetCollisionShapeActorProxy::$isWearingLeatherBoots |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasLightWeightFamilyTag()
MCAPI bool GetCollisionShapeActorProxy::$hasLightWeightFamilyTag |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isWorldBuilder()
MCAPI bool GetCollisionShapeActorProxy::$isWorldBuilder |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getAABB()
MCAPI::AABB const & GetCollisionShapeActorProxy::$getAABB |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isRiding()
MCAPI bool GetCollisionShapeActorProxy::$isRiding |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasPassenger()
MCAPI bool GetCollisionShapeActorProxy::$hasPassenger |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** GetCollisionShapeActorProxy::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: