LeviLamina
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GetCollisionShapeActorProxy Class Reference
Inheritance diagram for GetCollisionShapeActorProxy:

Public Member Functions

GetCollisionShapeActorProxyoperator= (GetCollisionShapeActorProxy const &)
 GetCollisionShapeActorProxy (GetCollisionShapeActorProxy const &)
virtual float getFeetAttachPosY () const
virtual bool canDescendThroughBlock () const
virtual float getFallDistance () const
virtual::ActorType getEntityTypeId () const
virtual bool isWearingLeatherBoots () const
virtual bool hasLightWeightFamilyTag () const
virtual bool isWorldBuilder () const
virtual::AABB const & getAABB () const
virtual bool isRiding () const
virtual bool hasPassenger () const
MCAPI float $getFeetAttachPosY () const
MCAPI bool $canDescendThroughBlock () const
MCAPI float $getFallDistance () const
MCAPI::ActorType $getEntityTypeId () const
MCAPI bool $isWearingLeatherBoots () const
MCAPI bool $hasLightWeightFamilyTag () const
MCAPI bool $isWorldBuilder () const
MCAPI::AABB const & $getAABB () const
MCAPI bool $isRiding () const
MCAPI bool $hasPassenger () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Actor const & > mActor

Member Function Documentation

◆ getFeetAttachPosY()

virtual float GetCollisionShapeActorProxy::getFeetAttachPosY ( ) const
virtual

◆ canDescendThroughBlock()

virtual bool GetCollisionShapeActorProxy::canDescendThroughBlock ( ) const
virtual

◆ getFallDistance()

virtual float GetCollisionShapeActorProxy::getFallDistance ( ) const
virtual

◆ getEntityTypeId()

virtual::ActorType GetCollisionShapeActorProxy::getEntityTypeId ( ) const
virtual

◆ isWearingLeatherBoots()

virtual bool GetCollisionShapeActorProxy::isWearingLeatherBoots ( ) const
virtual

◆ hasLightWeightFamilyTag()

virtual bool GetCollisionShapeActorProxy::hasLightWeightFamilyTag ( ) const
virtual

◆ isWorldBuilder()

virtual bool GetCollisionShapeActorProxy::isWorldBuilder ( ) const
virtual

◆ getAABB()

virtual::AABB const & GetCollisionShapeActorProxy::getAABB ( ) const
virtual

◆ isRiding()

virtual bool GetCollisionShapeActorProxy::isRiding ( ) const
virtual

◆ hasPassenger()

virtual bool GetCollisionShapeActorProxy::hasPassenger ( ) const
virtual

The documentation for this class was generated from the following file: