LeviLamina
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ActorSynchedData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
EntityContext
;
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class
SynchedActorDataEntityWrapper
;
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// clang-format on
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namespace
ActorSynchedData {
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// functions
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// NOLINTBEGIN
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MCAPI
void
updateAlwaysShowNameTag(::EntityContext& entity, ::SynchedActorDataEntityWrapper
const
& entityData);
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MCAPI
void
updateCommandBlock(::Actor& actor,
int
dataId, ::std::string& filteredNameTag);
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MCAPI
void
updateContainer(::Actor& actor);
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MCAPI
void
updateHasNPC(::Actor& actor);
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MCAPI
void
updateIsBuoyant(::EntityContext& entity, ::SynchedActorDataEntityWrapper& entityData);
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MCAPI
void
updateNameTag(::Actor& actor);
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MCAPI
void
updateRuntimeID(::Actor& actor);
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// NOLINTEND
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}
// namespace ActorSynchedData
Actor
Definition
Actor.h:105
EntityContext
Definition
EntityContext.h:16
SynchedActorDataEntityWrapper
Definition
SynchedActorDataEntityWrapper.h:18
src
mc
world
actor
ActorSynchedData.h
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