LeviLamina
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ActorSynchedData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
EntityContext
;
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class
SynchedActorDataEntityWrapper
;
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// clang-format on
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namespace
ActorSynchedData {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
updateAlwaysShowNameTag(
::EntityContext
& entity,
::SynchedActorDataEntityWrapper
const
& entityData);
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MCNAPI
void
updateBoundingBox(
::EntityContext
& entity,
::SynchedActorDataEntityWrapper
const
& entityData);
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MCNAPI
void
updateBuoyancyData(
::EntityContext
& entity,
::SynchedActorDataEntityWrapper
const
& entityData);
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MCNAPI
void
updateCommandBlock(
::Actor
& actor,
int
dataId, ::std::string& filteredNameTag);
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MCNAPI
void
updateContainer(
::Actor
& actor);
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MCNAPI
void
updateHasNPC(
::Actor
& actor);
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MCNAPI
void
updateIsBuoyant(
::EntityContext
& entity,
::SynchedActorDataEntityWrapper
& entityData);
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MCNAPI
void
updateNameTag(
::Actor
& actor);
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// NOLINTEND
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}
// namespace ActorSynchedData
Actor
Definition
Actor.h:103
EntityContext
Definition
EntityContext.h:16
SynchedActorDataEntityWrapper
Definition
SynchedActorDataEntityWrapper.h:18
src
mc
world
actor
ActorSynchedData.h
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