LeviLamina
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ActorSynchedData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class EntityContext;
10// clang-format on
11
12namespace ActorSynchedData {
13// functions
14// NOLINTBEGIN
15MCAPI void updateAlwaysShowNameTag(::EntityContext& entity, ::SynchedActorDataEntityWrapper const& entityData);
16
17MCAPI void updateCommandBlock(::Actor& actor, int dataId, ::std::string& filteredNameTag);
18
19MCAPI void updateContainer(::Actor& actor);
20
21MCAPI void updateHasNPC(::Actor& actor);
22
23MCAPI void updateIsBuoyant(::EntityContext& entity, ::SynchedActorDataEntityWrapper& entityData);
24
25MCAPI void updateNameTag(::Actor& actor);
26
27MCAPI void updateRuntimeID(::Actor& actor);
28// NOLINTEND
29
30} // namespace ActorSynchedData
Definition Actor.h:105
Definition EntityContext.h:16
Definition SynchedActorDataEntityWrapper.h:18