3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/deps/shared_types/legacy/actor/PaletteColor.h"
18namespace ActorParticles {
21MCAPI uint calculateDustParticleNumberFromFall(
float fallDistance);
23MCAPI
void spawnBalloonPopParticles(
26 ::SharedTypes::Legacy::PaletteColor color,
31MCAPI
void spawnDeathParticles(::Vec3 position, ::Vec2 aabbDim,
float heightOffset, ::ILevel& level);
33MCAPI
void spawnParticlesInArea(
37 ::Vec3
const& position,
38 ::Vec2
const& aabbDim,
42MCAPI
void spawnPukeParticles(
44 uint particlesPerLine,
51MCAPI
void spawnTreasureHuntingParticles(