3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/deps/shared_types/legacy/actor/PaletteColor.h"
18namespace ActorParticles {
21MCAPI uint calculateDustParticleNumberFromFall(
float fallDistance);
23MCAPI
void spawnBalloonPopParticles(
26 ::SharedTypes::Legacy::PaletteColor level,
31MCAPI
void spawnDeathParticles(
::Vec3 position,
::Vec2 aabbDim,
float heightOffset,
::ILevel& level);
33MCAPI
void spawnParticlesInArea(
42MCAPI
void spawnPukeParticles(
51MCAPI
void spawnTreasureHuntingParticles(