3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/deps/shared_types/legacy/actor/PaletteColor.h"
18namespace ActorParticles {
21MCNAPI uint calculateDustParticleNumberFromFall(
float fallDistance);
23MCNAPI
void spawnBalloonPopParticles(
26 ::SharedTypes::Legacy::PaletteColor color,
31MCNAPI
void spawnDeathParticles(
::Vec3 position,
::Vec2 aabbDim,
float heightOffset,
::ILevel& level);
33MCNAPI
void spawnParticlesInArea(
42MCNAPI
void spawnPukeParticles(
44 uint particlesPerLine,
51MCNAPI
void spawnTreasureHuntingParticles(