28 ::ll::TypedStorage<4, 4, int> mDirection;
29 ::ll::TypedStorage<4, 4, int> mTicksToWouldSurviveCheck;
30 ::ll::TypedStorage<4, 4, int> mWouldSurviveCheckCooldown;
41 virtual void normalTick() ;
44 virtual int getWidth()
const = 0;
47 virtual int getHeight()
const = 0;
50 virtual void dropItem() = 0;
68 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
74 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
90 int wouldSurviveCheckCooldown
95 MCAPI
void _calculateAABB();
97 MCAPI
void _calculateActorPositionFromPlacementPosition(
::BlockPos const& blockPos);
101 MCAPI
bool _chunksLoaded3x3(
::ChunkPos const& center);
105 MCAPI
void doNormalTick();
115 int wouldSurviveCheckCooldown
128 MCAPI
void $normalTick();
140 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
Definition EntityContext.h:16