LeviLamina
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HangingActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class BlockPos;
15class BlockSource;
16class CompoundTag;
17class DataLoadHelper;
18class EntityContext;
22// clang-format on
23
24class HangingActor : public ::Actor {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<4, 4, int> mDirection;
29 ::ll::TypedStorage<4, 4, int> mTicksToWouldSurviveCheck;
30 ::ll::TypedStorage<4, 4, int> mWouldSurviveCheckCooldown;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 HangingActor();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual void normalTick() /*override*/;
41
42 virtual int getWidth() const = 0;
43
44 virtual int getHeight() const = 0;
45
46 virtual void dropItem() = 0;
47
48 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
49
50 virtual bool placeHangingEntity(::BlockSource& region, int direction);
51
52 virtual bool wouldSurvive(::BlockSource& region);
53
54 virtual bool isInvulnerableTo(::ActorDamageSource const& source) const /*override*/;
55
56 virtual void reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
57
58 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
59
60 virtual ::ActorHurtResult _hurt(::ActorDamageSource const& source, float, bool, bool) /*override*/;
61
62 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
63
64 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
65 // NOLINTEND
66
67public:
68 // member functions
69 // NOLINTBEGIN
70 MCAPI HangingActor(
71 ::ActorDefinitionGroup* definitions,
72 ::ActorDefinitionIdentifier const& definitionName,
73 ::EntityContext& entityContext,
74 int wouldSurviveCheckCooldown
75 );
76
77 MCAPI bool _blockContainsObstruction(::BlockSource const& region, ::BlockPos const& blockPos) const;
78
79 MCAPI bool _blockIsObstruction(::BlockSource const& region, ::BlockPos const& blockPos) const;
80
81 MCAPI void _calculateAABB();
82
83 MCAPI void _calculateActorPositionFromPlacementPosition(::BlockPos const& blockPos);
84
85 MCAPI ::BlockPos _calculateBlockPosFromPosition() const;
86
87 MCAPI bool _wouldSurvive(::BlockSource& region, ::BlockPos const& blockPos, bool beingPlaced);
88
89 MCAPI void doNormalTick();
90
91 MCAPI int getDirection() const;
92
93#ifdef LL_PLAT_S
94 MCAPI void setDirection(int direction);
95#endif
96 // NOLINTEND
97
98public:
99 // constructor thunks
100 // NOLINTBEGIN
101 MCAPI void* $ctor(
102 ::ActorDefinitionGroup* definitions,
103 ::ActorDefinitionIdentifier const& definitionName,
104 ::EntityContext& entityContext,
105 int wouldSurviveCheckCooldown
106 );
107 // NOLINTEND
108
109public:
110 // virtual function thunks
111 // NOLINTBEGIN
112 MCAPI void $normalTick();
113
114 MCAPI float $getBrightness(float a, ::IConstBlockSource const& region) const;
115
116 MCFOLD bool $placeHangingEntity(::BlockSource& region, int direction);
117
118 MCAPI bool $wouldSurvive(::BlockSource& region);
119
120 MCFOLD bool $isInvulnerableTo(::ActorDamageSource const& source) const;
121
122 MCAPI void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&);
123
124 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
125
126 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float, bool, bool);
127
128 MCAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
129
130 MCAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
131
132
133 // NOLINTEND
134
135public:
136 // vftables
137 // NOLINTBEGIN
138 MCAPI static void** $vftable();
139 // NOLINTEND
140};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition BlockPos.h:21
Definition BlockSource.h:72
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition EntityContext.h:17
Definition IConstBlockSource.h:23
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14