24class HangingActor :
public ::Actor {
28 ::ll::TypedStorage<4, 4, int> mDirection;
29 ::ll::TypedStorage<4, 4, int> mTicksToWouldSurviveCheck;
30 ::ll::TypedStorage<4, 4, int> mWouldSurviveCheckCooldown;
40 virtual void normalTick() ;
42 virtual int getWidth()
const = 0;
44 virtual int getHeight()
const = 0;
46 virtual void dropItem() = 0;
58 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
62 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
66 virtual ~HangingActor() ;
76 int wouldSurviveCheckCooldown
81 MCAPI
void _calculateAABB();
83 MCAPI
void _calculateActorPositionFromPlacementPosition(
::BlockPos const& blockPos);
87 MCAPI
bool _chunksLoaded3x3(
::ChunkPos const& center);
91 MCAPI
void doNormalTick();
101 int wouldSurviveCheckCooldown
114 MCAPI
void $normalTick();
126 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
140 MCAPI
static void** $vftable();
Definition EntityContext.h:16