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virtual::Vec3 | loadPosition (::Vec3 const &position)=0 |
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virtual::BlockPos | loadBlockPosition (::BlockPos const &blockPos)=0 |
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virtual::BlockPos | loadBlockPositionOffset (::BlockPos const &blockPosOffset)=0 |
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virtual float | loadRotationDegreesX (float x)=0 |
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virtual float | loadRotationDegreesY (float y)=0 |
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virtual float | loadRotationRadiansX (float x)=0 |
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virtual float | loadRotationRadiansY (float y)=0 |
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virtual uchar | loadFacingID (uchar facing)=0 |
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virtual::Vec3 | loadDirection (::Vec3 const &direction)=0 |
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virtual::Direction::Type | loadDirection (::Direction::Type direction)=0 |
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virtual::Rotation | loadRotation (::Rotation rotation)=0 |
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virtual::Mirror | loadMirror (::Mirror mirror)=0 |
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virtual::ActorUniqueID | loadActorUniqueID (::ActorUniqueID id)=0 |
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virtual::ActorUniqueID | loadOwnerID (::ActorUniqueID id)=0 |
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virtual::InternalComponentRegistry::ComponentInfo const * | loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const ®istry, ::std::string const &componentName)=0 |
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virtual::DataLoadHelperType | getType () const =0 |
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virtual bool | shouldResetTime ()=0 |
The documentation for this class was generated from the following file: