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virtual::Vec3 | loadPosition (::Vec3 const &)=0 |
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virtual::BlockPos | loadBlockPosition (::BlockPos const &)=0 |
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virtual::BlockPos | loadBlockPositionOffset (::BlockPos const &)=0 |
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virtual float | loadRotationDegreesX (float)=0 |
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virtual float | loadRotationDegreesY (float)=0 |
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virtual float | loadRotationRadiansX (float)=0 |
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virtual float | loadRotationRadiansY (float)=0 |
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virtual uchar | loadFacingID (uchar)=0 |
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virtual::Vec3 | loadDirection (::Vec3 const &)=0 |
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virtual::Direction::Type | loadDirection (::Direction::Type)=0 |
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virtual::Rotation | loadRotation (::Rotation)=0 |
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virtual::Mirror | loadMirror (::Mirror)=0 |
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virtual::ActorUniqueID | loadActorUniqueID (::ActorUniqueID)=0 |
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virtual::ActorUniqueID | loadOwnerID (::ActorUniqueID)=0 |
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virtual::InternalComponentRegistry::ComponentInfo const * | loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const &, ::std::string const &)=0 |
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virtual::DataLoadHelperType | getType () const =0 |
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virtual bool | shouldResetTime ()=0 |
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The documentation for this class was generated from the following file: