LeviLamina
Loading...
Searching...
No Matches
ActorLegacySaveConverter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class CompoundTag;
9// clang-format on
10
12public:
13 // static functions
14 // NOLINTBEGIN
15 MCNAPI static void convertBoat(::Actor& entity, ::CompoundTag const& tag);
16
17 MCNAPI static void convertChicken(::Actor& entity, ::CompoundTag const& tag);
18
19 MCNAPI static void convertCow(::Actor& entity, ::CompoundTag const& tag);
20
21 MCNAPI static void convertCreeper(::Actor& entity, ::CompoundTag const& tag);
22
23 MCNAPI static void convertEnderman(::Actor& entity, ::CompoundTag const&);
24
25 MCNAPI static void convertHorse(::Actor& entity, ::CompoundTag const& tag);
26
27 MCNAPI static void convertIronGolem(::Actor& entity, ::CompoundTag const& tag);
28
29 MCNAPI static void convertMinecart(::Actor& entity, ::CompoundTag const&);
30
31 MCNAPI static void convertMinecartHopper(::Actor& entity, ::CompoundTag const&);
32
33 MCNAPI static void convertMinecartTNT(::Actor& entity, ::CompoundTag const&);
34
35 MCNAPI static void convertOcelot(::Actor& entity, ::CompoundTag const& tag);
36
37 MCNAPI static void convertPig(::Actor& entity, ::CompoundTag const& tag);
38
39 MCNAPI static void convertRabbit(::Actor& entity, ::CompoundTag const& tag);
40
41 MCNAPI static void convertSave(::Actor& entity, ::CompoundTag const& tag);
42
43 MCNAPI static void convertSheep(::Actor& entity, ::CompoundTag const& tag);
44
45 MCNAPI static void convertSilverfish(::Actor& entity, ::CompoundTag const&);
46
47 MCNAPI static void convertSkeleton(::Actor& entity, ::CompoundTag const& tag);
48
49 MCNAPI static void convertSlime(::Actor& entity, ::CompoundTag const& tag);
50
51 MCNAPI static void convertSnowgolem(::Actor& entity, ::CompoundTag const& tag);
52
53 MCNAPI static void convertSpider(::Actor& entity, ::CompoundTag const& tag);
54
55 MCNAPI static void convertSquid(::Actor& entity, ::CompoundTag const& tag);
56
57 MCNAPI static void convertVillager(::Actor& entity, ::CompoundTag const& tag);
58
59 MCNAPI static void convertWolf(::Actor& entity, ::CompoundTag const& tag);
60
61 MCNAPI static void convertZombie(::Actor& entity, ::CompoundTag const& tag);
62
63 MCNAPI static void convertZombieVillager(::Actor& entity, ::CompoundTag const& tag);
64
65 MCNAPI static void genericConvert(::Actor& entity, ::CompoundTag const& tag);
66 // NOLINTEND
67};
Definition ActorLegacySaveConverter.h:11
static MCAPI void convertRabbit(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertMinecartTNT(::Actor &entity, ::CompoundTag const &)
static MCAPI void convertVillager(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertZombieVillager(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertHorse(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertWolf(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSheep(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSave(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertCreeper(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSnowgolem(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void genericConvert(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSilverfish(::Actor &entity, ::CompoundTag const &)
static MCAPI void convertSpider(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertBoat(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertOcelot(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSkeleton(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertIronGolem(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertMinecartHopper(::Actor &entity, ::CompoundTag const &)
static MCAPI void convertCow(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertPig(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertSquid(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertMinecart(::Actor &entity, ::CompoundTag const &)
static MCAPI void convertSlime(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertChicken(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertZombie(::Actor &entity, ::CompoundTag const &tag)
static MCAPI void convertEnderman(::Actor &entity, ::CompoundTag const &)
Definition Actor.h:103
Definition CompoundTag.h:13