LeviLamina
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ActorLegacySaveConverter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class CompoundTag;
9// clang-format on
10
12public:
13 // static functions
14 // NOLINTBEGIN
15 MCAPI static void convertBoat(::Actor& entity, ::CompoundTag const& tag);
16
17 MCAPI static void convertChicken(::Actor& entity, ::CompoundTag const& tag);
18
19 MCAPI static void convertCow(::Actor& entity, ::CompoundTag const& tag);
20
21 MCAPI static void convertCreeper(::Actor& entity, ::CompoundTag const& tag);
22
23 MCAPI static void convertEnderman(::Actor& entity, ::CompoundTag const&);
24
25 MCAPI static void convertHorse(::Actor& entity, ::CompoundTag const& tag);
26
27 MCAPI static void convertIronGolem(::Actor& entity, ::CompoundTag const& tag);
28
29 MCAPI static void convertMinecart(::Actor& entity, ::CompoundTag const&);
30
31 MCAPI static void convertMinecartHopper(::Actor& entity, ::CompoundTag const&);
32
33 MCAPI static void convertMinecartTNT(::Actor& entity, ::CompoundTag const&);
34
35 MCAPI static void convertOcelot(::Actor& entity, ::CompoundTag const& tag);
36
37 MCAPI static void convertPig(::Actor& entity, ::CompoundTag const& tag);
38
39 MCAPI static void convertRabbit(::Actor& entity, ::CompoundTag const& tag);
40
41 MCAPI static void convertSave(::Actor& entity, ::CompoundTag const& tag);
42
43 MCAPI static void convertSheep(::Actor& entity, ::CompoundTag const& tag);
44
45 MCAPI static void convertSilverfish(::Actor& entity, ::CompoundTag const&);
46
47 MCAPI static void convertSkeleton(::Actor& entity, ::CompoundTag const& tag);
48
49 MCAPI static void convertSlime(::Actor& entity, ::CompoundTag const& tag);
50
51 MCAPI static void convertSnowgolem(::Actor& entity, ::CompoundTag const& tag);
52
53 MCAPI static void convertSpider(::Actor& entity, ::CompoundTag const& tag);
54
55 MCAPI static void convertSquid(::Actor& entity, ::CompoundTag const& tag);
56
57 MCAPI static void convertVillager(::Actor& entity, ::CompoundTag const& tag);
58
59 MCAPI static void convertWolf(::Actor& entity, ::CompoundTag const& tag);
60
61 MCAPI static void convertZombie(::Actor& entity, ::CompoundTag const& tag);
62
63 MCAPI static void convertZombieVillager(::Actor& entity, ::CompoundTag const& tag);
64
65 MCAPI static void genericConvert(::Actor& entity, ::CompoundTag const& tag);
66 // NOLINTEND
67};
Definition ActorLegacySaveConverter.h:11
Definition Actor.h:104
Definition CompoundTag.h:13