LeviLamina
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ActorLegacySaveConverter.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
CompoundTag
;
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// clang-format on
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class
ActorLegacySaveConverter
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
convertBoat(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertChicken(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertCow(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertCreeper(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertEnderman(
::Actor
& entity,
::CompoundTag
const
&);
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MCAPI
static
void
convertHorse(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertIronGolem(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertMinecart(
::Actor
& entity,
::CompoundTag
const
&);
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MCAPI
static
void
convertMinecartHopper(
::Actor
& entity,
::CompoundTag
const
&);
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MCAPI
static
void
convertMinecartTNT(
::Actor
& entity,
::CompoundTag
const
&);
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MCAPI
static
void
convertOcelot(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertPig(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertRabbit(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSave(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSheep(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSilverfish(
::Actor
& entity,
::CompoundTag
const
&);
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MCAPI
static
void
convertSkeleton(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSlime(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSnowgolem(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSpider(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertSquid(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertVillager(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertWolf(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertZombie(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
convertZombieVillager(
::Actor
& entity,
::CompoundTag
const
& tag);
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MCAPI
static
void
genericConvert(
::Actor
& entity,
::CompoundTag
const
& tag);
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// NOLINTEND
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};
ActorLegacySaveConverter
Definition
ActorLegacySaveConverter.h:11
Actor
Definition
Actor.h:104
CompoundTag
Definition
CompoundTag.h:13
src
mc
world
actor
ActorLegacySaveConverter.h
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