LeviLamina
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ActorEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorEvent : uchar {
6 None = 0,
7 Jump = 1,
8 Hurt = 2,
9 Death = 3,
10 StartAttacking = 4,
11 StopAttacking = 5,
12 TamingFailed = 6,
13 TamingSucceeded = 7,
14 ShakeWetness = 8,
15 EatGrass = 10,
16 FishhookBubble = 11,
17 FishhookFishpos = 12,
18 FishhookHooktime = 13,
19 FishhookTease = 14,
20 SquidFleeing = 15,
21 ZombieConverting = 16,
22 PlayAmbient = 17,
23 SpawnAlive = 18,
24 StartOfferFlower = 19,
25 StopOfferFlower = 20,
26 LoveHearts = 21,
27 VillagerAngry = 22,
28 VillagerHappy = 23,
29 WitchHatMagic = 24,
30 FireworksExplode = 25,
31 InLoveHearts = 26,
32 SilverfishMergeAnim = 27,
33 GuardianAttackSound = 28,
34 DrinkPotion = 29,
35 ThrowPotion = 30,
36 PrimeTntcart = 31,
37 PrimeCreeper = 32,
38 AirSupply = 33,
39 AddPlayerLevels = 34,
40 GuardianMiningFatigue = 35,
41 AgentSwingArm = 36,
42 DragonStartDeathAnim = 37,
43 GroundDust = 38,
44 Shake = 39,
45 Feed = 57,
46 BabyAge = 60,
47 InstantDeath = 61,
48 NotifyTrade = 62,
49 LeashDestroyed = 63,
50 CaravanUpdated = 64,
51 TalismanActivate = 65,
52 DeprecatedUpdateStructureFeature = 66,
53 PlayerSpawnedMob = 67,
54 Puke = 68,
55 UpdateStackSize = 69,
56 StartSwimming = 70,
57 BalloonPop = 71,
58 TreasureHunt = 72,
59 SummonAgent = 73,
60 FinishedChargingItem = 74,
61 ActorGrowUp = 76,
62 VibrationDetected = 77,
63 DrinkMilk = 78,
64};