3#include "mc/_HeaderOutputPredefine.h"
5enum class ActorEvent : uchar {
18 FishhookHooktime = 13,
21 ZombieConverting = 16,
24 StartOfferFlower = 19,
30 FireworksExplode = 25,
32 SilverfishMergeAnim = 27,
33 GuardianAttackSound = 28,
40 GuardianMiningFatigue = 35,
42 DragonStartDeathAnim = 37,
51 TalismanActivate = 65,
52 DeprecatedUpdateStructureFeature = 66,
53 PlayerSpawnedMob = 67,
60 FinishedChargingItem = 74,
62 VibrationDetected = 77,