28 ::ll::TypedStorage<8, 32, ::OwnerPtr<::EntityContext>> mSnapshotState;
29 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::IMovementCorrection>>> mCorrections;
30 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IReplayableActorInput>> mCapturedInput;
31 ::ll::TypedStorage<1, 1, bool> mIsCorrection;
50 ::ll::TypedStorage<8, 8, uint64 const> mHistoryWindow;
51 ::ll::TypedStorage<8, 40, ::std::deque<::ActorHistory::Snapshot>> mSnapshots;
52 ::ll::TypedStorage<8, 8, uint64> mOldestFrame;
53 ::ll::TypedStorage<4, 4, ::std::bitset<2>> mPendingCorrections;
54 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::IMovementCorrection>>> mQueuedCorrection;
55 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IReplayableActorInput>> mNextInput;
61 MCAPI
void addCorrectionToFrame(::std::shared_ptr<::IMovementCorrection> correction, uint64 frame);
65 MCAPI
void queueCorrection(::std::shared_ptr<::IMovementCorrection> correction);
71 MCAPI_C static ::ActorHistory::Snapshot createSnapshot(
74 ::std::unique_ptr<::IReplayableActorInput> input
Definition ActorHistory.h:16
Definition EntityContext.h:16
Definition ActorHistory.h:24