3#include "mc/_HeaderOutputPredefine.h"
5enum class ActorFlags :
int {
60 ContainerIsPrivate = 54,
62 Damagenearbymobs = 56,
67 PassengerCanPick = 61,
68 TransitionSitting = 62,
77 DescendThroughBlock = 71,
79 TransitionBlocking = 73,
80 BlockedUsingShield = 74,
81 BlockedUsingDamagedShield = 75,
86 BreakingObstruction = 80,
88 IsIllagerCaptain = 82,
94 FacingTargetToRangeAttack = 88,
95 HiddenWhenInvisible = 89,
101 CelebratingSpecial = 95,
105 InAscendableBlock = 99,
106 OverDescendableBlock = 100,
114 HasDashCooldown = 108,
115 PushTowardsClosestSpace = 109,
124 BodyRotationBlocked = 118,
125 RendersWhenInvisible = 119,