LeviLamina
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ActorFlags.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorFlags : int {
6 Onfire = 0,
7 Sneaking = 1,
8 Riding = 2,
9 Sprinting = 3,
10 Usingitem = 4,
11 Invisible = 5,
12 Tempted = 6,
13 Inlove = 7,
14 Saddled = 8,
15 Powered = 9,
16 Ignited = 10,
17 Baby = 11,
18 Converting = 12,
19 Critical = 13,
20 CanShowName = 14,
21 AlwaysShowName = 15,
22 Noai = 16,
23 Silent = 17,
24 Wallclimbing = 18,
25 Canclimb = 19,
26 Canswim = 20,
27 Canfly = 21,
28 Canwalk = 22,
29 Resting = 23,
30 Sitting = 24,
31 Angry = 25,
32 Interested = 26,
33 Charged = 27,
34 Tamed = 28,
35 Orphaned = 29,
36 Leashed = 30,
37 Sheared = 31,
38 Gliding = 32,
39 Elder = 33,
40 Moving = 34,
41 Breathing = 35,
42 Chested = 36,
43 Stackable = 37,
44 ShowBottom = 38,
45 Standing = 39,
46 Shaking = 40,
47 Idling = 41,
48 Casting = 42,
49 Charging = 43,
50 WasdControlled = 44,
51 CanPowerJump = 45,
52 CanDash = 46,
53 Lingering = 47,
54 HasCollision = 48,
55 HasGravity = 49,
56 FireImmune = 50,
57 Dancing = 51,
58 Enchanted = 52,
59 Returntrident = 53,
60 ContainerIsPrivate = 54,
61 IsTransforming = 55,
62 Damagenearbymobs = 56,
63 Swimming = 57,
64 Bribed = 58,
65 IsPregnant = 59,
66 LayingEgg = 60,
67 PassengerCanPick = 61,
68 TransitionSitting = 62,
69 Eating = 63,
70 LayingDown = 64,
71 Sneezing = 65,
72 Trusting = 66,
73 Rolling = 67,
74 Scared = 68,
75 InScaffolding = 69,
76 OverScaffolding = 70,
77 DescendThroughBlock = 71,
78 Blocking = 72,
79 TransitionBlocking = 73,
80 BlockedUsingShield = 74,
81 BlockedUsingDamagedShield = 75,
82 Sleeping = 76,
83 WantsToWake = 77,
84 TradeInterest = 78,
85 DoorBreaker = 79,
86 BreakingObstruction = 80,
87 DoorOpener = 81,
88 IsIllagerCaptain = 82,
89 Stunned = 83,
90 Roaring = 84,
91 DelayedAttack = 85,
92 IsAvoidingMobs = 86,
93 IsAvoidingBlock = 87,
94 FacingTargetToRangeAttack = 88,
95 HiddenWhenInvisible = 89,
96 IsInUi = 90,
97 Stalking = 91,
98 Emoting = 92,
99 Celebrating = 93,
100 Admiring = 94,
101 CelebratingSpecial = 95,
102 OutOfControl = 96,
103 RamAttack = 97,
104 PlayingDead = 98,
105 InAscendableBlock = 99,
106 OverDescendableBlock = 100,
107 Croaking = 101,
108 EatMob = 102,
109 JumpGoalJump = 103,
110 Emerging = 104,
111 Sniffing = 105,
112 Digging = 106,
113 SonicBoom = 107,
114 HasDashCooldown = 108,
115 PushTowardsClosestSpace = 109,
116 Deprecated1 = 110,
117 Deprecated2 = 111,
118 Deprecated3 = 112,
119 Searching = 113,
120 Crawling = 114,
121 TimerFlag1 = 115,
122 TimerFlag2 = 116,
123 TimerFlag3 = 117,
124 BodyRotationBlocked = 118,
125 RendersWhenInvisible = 119,
126 Count = 120,
127};