12struct EquipmentTable {
16 ::ll::TypedStorage<8, 32, ::std::string> mLootTableFilePath;
17 ::ll::TypedStorage<8, 24, ::std::vector<::EquipmentTableDropChance>> mDropChancesPerSlot;
22 EquipmentTable& operator=(EquipmentTable
const&);
28 MCAPI EquipmentTable(::EquipmentTable
const&);
30 MCAPI
explicit EquipmentTable(::std::string lootTable);
36 MCFOLD ::EquipmentTable& operator=(::EquipmentTable&&);
44 MCAPI static ::std::vector<::EquipmentTableDropChance> _createDropChancesFromTag(
::Tag const& tag);
50 MCFOLD
void* $ctor(::EquipmentTable
const&);
52 MCAPI
void* $ctor(::std::string lootTable);