36 ::ll::TypedStorage<4, 12, ::Vec3> mHeadPose;
37 ::ll::TypedStorage<4, 12, ::Vec3> mBodyPose;
38 ::ll::TypedStorage<4, 12, ::Vec3> mRightArmPose;
39 ::ll::TypedStorage<4, 12, ::Vec3> mLeftArmPose;
40 ::ll::TypedStorage<4, 12, ::Vec3> mRightLegPose;
41 ::ll::TypedStorage<4, 12, ::Vec3> mLeftLegPose;
42 ::ll::TypedStorage<4, 12, ::Vec3> mRightItemPose;
49 ::ll::TypedStorage<8, 8, uint64> mLastHit;
50 ::ll::TypedStorage<4, 4, int> mLastCircuitStrength;
61 virtual float getShadowRadius() const ;
64 virtual
void addAdditionalSaveData(::
CompoundTag& tag) const ;
82 virtual
void normalTick() ;
85 virtual
void pushActors() ;
103 MCAPI
void _causeDamage(
float dmg);
105 MCAPI
void _destroyWithEffects(::
Actor* sourceActor);
107 MCAPI
void _dropHeldItems();
109 MCAPI
void _dropHeldItemsAndResource();
111 MCAPI
void _dropItem(::
ItemStack const& item);
113 MCAPI
bool _trySwapItem(::
Player& player, ::SharedTypes::Legacy::EquipmentSlot slot);
115 MCAPI
void setPoseIndex(
int poseIndex);
161 MCFOLD
float $getShadowRadius() const;
163 MCAPI
void $addAdditionalSaveData(::
CompoundTag& tag) const;
175 MCAPI
void $normalTick();
177 MCAPI
void $pushActors();
Definition EntityContext.h:16