69 virtual float getShadowRadius() const ;
72 virtual
void addAdditionalSaveData(::
CompoundTag& tag) const ;
90 virtual
void normalTick() ;
93 virtual
void pushActors() ;
111 MCAPI
void _causeDamage(
float dmg);
113 MCAPI
void _destroyWithEffects(::
Actor* sourceActor);
115 MCAPI
void _dropHeldItems();
117 MCAPI
void _dropHeldItemsAndResource();
119 MCAPI
void _dropItem(::
ItemStack const& item);
121 MCAPI
bool _trySwapItem(::
Player& player, ::SharedTypes::Legacy::EquipmentSlot slot);
123 MCAPI
void _updatePoseFromSynchedData();
125 MCAPI
void setPoseIndex(
int poseIndex);
177 MCFOLD
float $getShadowRadius() const;
179 MCAPI
void $addAdditionalSaveData(::
CompoundTag& tag) const;
191 MCAPI
void $normalTick();
193 MCAPI
void $pushActors();
201 MCAPI static
void** $vftable();
Definition EntityContext.h:16