3#include "mc/_HeaderOutputPredefine.h"
5enum class ActorCategory : uint {
13 WaterSpawning = 1u << 5,
25 NonTargetable = 1u << 18,
26 Predictable = 1u << 19,
29 TamableAnimal =
Animal | Tamable,
33 MinecartRidable = Ridable |
Minecart,
34 BoatRideable = Ridable |
Boat,
Definition HumanoidMonster.h:14
Definition WaterAnimal.h:8