LeviLamina
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ActorInteraction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/platform/brstd/move_only_function.h"
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class
ActorInteraction
{
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public
:
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// ActorInteraction inner types define
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using
OnInteraction =
::brstd::move_only_function
<void()>;
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mInteractText;
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::ll::TypedStorage<8, 64,
::brstd::move_only_function
<void()>> mInteraction;
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::ll::TypedStorage<1, 1, bool> mNoCapture;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
capture(
::brstd::move_only_function
<
void
()> interactFunc);
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MCFOLD
void
setInteractText(::std::string text);
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MCAPI
~ActorInteraction
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorInteraction
Definition
ActorInteraction.h:8
brstd::move_only_function
Definition
move_only_function.h:9
src
mc
world
actor
ActorInteraction.h
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