3#include "mc/_HeaderOutputPredefine.h"
12namespace ActorValueValidation {
15MCAPI
void _fireTelemetryEvent(::BlockPos
const& invalidBlockPos,
char const* caller);
17MCAPI
void _fireTelemetryEvent(::Vec3
const& invalidPos,
char const* caller);
19MCAPI
bool validateHeadRotationFloatValue(
float value,
char const* caller);
21MCAPI
bool validateVec2Position(::Vec2
const& pos,
char const* caller);
23MCAPI
bool validateVec3Position(::Vec3
const& pos,
char const* caller);