LeviLamina
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ActorLink.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/ActorLinkType.h"
8
9struct ActorLink {
10public:
11 // ActorLink inner types define
12 using List = ::std::vector<::ActorLink>;
13
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, ::ActorLinkType> type;
18 ::ll::TypedStorage<8, 8, ::ActorUniqueID> A;
19 ::ll::TypedStorage<8, 8, ::ActorUniqueID> B;
20 ::ll::TypedStorage<1, 1, bool> mImmediate;
21 ::ll::TypedStorage<1, 1, bool> mPassengerInitiated;
22 ::ll::TypedStorage<4, 4, float> mVehicleAngularVelocity;
23 // NOLINTEND
24};