LeviLamina
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RenderContextType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class RenderContextType : int {
6 Unknown = -1,
7 Actor = 0,
9 TestQueryContext = 2,
10 BlockSource = 3,
11 NumContextTypes = 4,
13};
Definition ActorRenderData.h:5
Definition Actor.h:104
Definition BlockSource.h:67
Definition IBlockWorldGenAPI.h:25