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ActorRenderData & | operator= (ActorRenderData const &) |
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| ActorRenderData (ActorRenderData const &) |
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MCAPI | ActorRenderData (bool isInUI, ::Actor &actor, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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MCAPI | ActorRenderData (bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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MCAPI void | _Level_setupShading (::BaseActorRenderContext &renderContext, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, bool ignoreLighting, bool filterLighting, bool isEnchanted) const |
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MCAPI void | _UI_setupShading (::BaseActorRenderContext &renderContext, ::mce::Color const &uvAnim, ::mce::Color const &, ::mce::Color const &, ::Vec4 const &, float, bool, bool) const |
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MCAPI void | applyCustomScale (::Matrix &worldMatrix) const |
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MCAPI void | applyGlobalAnims (::Matrix &worldMatrix, ::BaseActorRenderContext &renderContext) const |
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MCFOLD::Actor * | getActor () const |
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MCFOLD::AnimationComponent & | getAnimationComponent () const |
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MCAPI float | getBodyYawDegrees (float frameAlpha) const |
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MCAPI float | getHeightOffset () const |
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MCFOLD bool | getIgnoreLighting () const |
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MCFOLD::ItemStack const * | getItemStack () const |
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MCFOLD::MolangVariableMap & | getMolangVariables () const |
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MCFOLD void | setItemStack (::ItemStack const *item) |
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MCAPI void | setupShading (::BaseActorRenderContext &renderContext, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, bool isEnchanted, bool ignoreLighting, bool filterLighting) const |
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MCAPI bool | shouldRender () const |
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MCAPI void | updateMolangVariables (::RenderParams &renderParams) const |
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MCAPI void * | $ctor (bool isInUI, ::Actor &actor, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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MCAPI void * | $ctor (bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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static MCAPI float | additionalDamageNearbyMobsYRotation (::Mob const &mob, float actorFrameAlpha, bool isFirstPersonPlayer) |
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static MCAPI ::std::optional<::std::pair< float, float > > | getDamageOrGlidingXYRotation (::Mob const &mob, float actorFrameAlpha, bool isFirstPersonPlayer) |
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static MCAPI float | getDeathRotation (::Mob const &mob, float actorFrameAlpha) |
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static MCAPI bool | getIsFirstPersonPlayer (::Mob &mob) |
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static MCAPI ::std::optional<::std::pair< float, float > > | getNamedRotationAndOffset (::Mob const &mob) |
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::ll::TypedStorage< 8, 8, ::Actor * > | mActor |
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::ll::TypedStorage< 8, 8, ::ItemStack const * > | mItemStack |
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::ll::TypedStorage< 4, 12, ::Vec3 > | position |
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::ll::TypedStorage< 4, 8, ::Vec2 > | rotation |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mHeadRot |
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::ll::TypedStorage< 1, 1, bool > | glint |
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::ll::TypedStorage< 1, 1, bool > | mIgnoreLighting |
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::ll::TypedStorage< 1, 1, bool > | mIsInUI |
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::ll::TypedStorage< 4, 4, float > | mDeltaTime |
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::ll::TypedStorage< 8, 8, ::AnimationComponent & > | mAnimationComponent |
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::ll::TypedStorage< 8, 8, ::MolangVariableMap & > | mVariables |
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::ll::TypedStorage< 4, 8, ::mce::framebuilder::CustomSurfaceShaderMetadata > | mCSSMetadata |