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ActorRenderData & | operator= (ActorRenderData const &) |
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| ActorRenderData (ActorRenderData const &) |
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MCAPI | ActorRenderData (bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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MCAPI void | _UI_setupShading (::BaseActorRenderContext &renderContext, ::mce::Color const &, ::mce::Color const &, ::mce::Color const &, ::Vec4 const &uvAnim, float, bool, bool) const |
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MCAPI void | update (float frameAlpha, ::Vec3 const &cameraTargetPosition) |
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MCAPI void | updateMolangVariables (::RenderParams &renderParams) const |
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MCAPI void * | $ctor (bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) |
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static MCAPI ::std::optional<::std::pair< float, float > > | getDamageOrGlidingXYRotation (::Mob const &mob, float actorFrameAlpha, bool isFirstPersonPlayer) |
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static MCAPI float | getDeathRotation (::Mob const &mob, float actorFrameAlpha) |
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static MCAPI bool | getIsFirstPersonPlayer (::Mob &mob) |
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static MCAPI ::std::optional<::std::pair< float, float > > | getNamedRotationAndOffset (::Mob const &mob) |
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::ll::TypedStorage< 8, 8, ::Actor * > | mActor |
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::ll::TypedStorage< 8, 8, ::ItemStack const * > | mItemStack |
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::ll::TypedStorage< 4, 12, ::Vec3 > | position |
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::ll::TypedStorage< 4, 8, ::Vec2 > | rotation |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mHeadRot |
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::ll::TypedStorage< 1, 1, bool > | glint |
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::ll::TypedStorage< 1, 1, bool > | mIgnoreLighting |
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::ll::TypedStorage< 1, 1, bool > | mIsInUI |
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::ll::TypedStorage< 4, 4, float > | mDeltaTime |
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::ll::TypedStorage< 8, 8, ::AnimationComponent & > | mAnimationComponent |
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::ll::TypedStorage< 8, 8, ::MolangVariableMap & > | mVariables |
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::ll::TypedStorage< 4, 8, ::mce::framebuilder::CustomSurfaceShaderMetadata > | mCSSMetadata |
The documentation for this class was generated from the following files: