LeviLamina
Loading...
Searching...
No Matches
ActorRenderData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/minecraft_renderer/framebuilder/CustomSurfaceShaderMetadata.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
15class ItemStack;
16class Mob;
18class Vec4;
19namespace mce { class Color; }
20// clang-format on
21
22class ActorRenderData {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::Actor*> mActor;
27 ::ll::TypedStorage<8, 8, ::ItemStack const*> mItemStack;
28 ::ll::TypedStorage<4, 12, ::Vec3> position;
29 ::ll::TypedStorage<4, 8, ::Vec2> rotation;
30 ::ll::TypedStorage<4, 8, ::Vec2> mHeadRot;
31 ::ll::TypedStorage<1, 1, bool> glint;
32 ::ll::TypedStorage<1, 1, bool> mIgnoreLighting;
33 ::ll::TypedStorage<1, 1, bool> mIsInUI;
34 ::ll::TypedStorage<4, 4, float> mDeltaTime;
35 ::ll::TypedStorage<8, 8, ::AnimationComponent&> mAnimationComponent;
36 ::ll::TypedStorage<8, 8, ::MolangVariableMap&> mVariables;
37 ::ll::TypedStorage<4, 8, ::mce::framebuilder::CustomSurfaceShaderMetadata> mCSSMetadata;
38 // NOLINTEND
39
40public:
41 // prevent constructor by default
42 ActorRenderData& operator=(ActorRenderData const&);
43 ActorRenderData(ActorRenderData const&);
44 ActorRenderData();
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI void _Level_setupShading(
50 ::BaseActorRenderContext& renderContext,
51 ::mce::Color const& overlayColor,
52 ::mce::Color const& changeColor,
53 ::mce::Color const& changeColor2,
54 ::Vec4 const& uvAnim,
55 float br,
56 bool ignoreLighting,
57 bool filterLighting,
58 bool isEnchanted
59 ) const;
60
61 MCAPI void _UI_setupShading(
62 ::BaseActorRenderContext& renderContext,
63 ::mce::Color const&,
64 ::mce::Color const&,
65 ::mce::Color const&,
66 ::Vec4 const& uvAnim,
67 float,
68 bool,
69 bool
70 ) const;
71 // NOLINTEND
72
73public:
74 // static functions
75 // NOLINTBEGIN
76 MCAPI static ::std::optional<::std::pair<float, float>>
77 getDamageOrGlidingXYRotation(::Mob const& mob, float actorFrameAlpha, bool isFirstPersonPlayer);
78
79 MCAPI static ::std::optional<::std::pair<float, float>> getNamedRotationAndOffset(::Mob const& mob);
80 // NOLINTEND
81};
Definition ActorRenderData.h:5
Definition Actor.h:114
Definition AnimationComponent.h:38
Definition BaseActorRenderContext.h:5
Definition ItemStack.h:24
Definition Mob.h:55
Definition MolangVariableMap.h:17
Definition Vec4.h:5
Definition Color.h:13