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AnimationComponent Class Reference

Classes

struct  ChildAnimationComponentInfo

Public Member Functions

virtual::ClientAnimationComponent * tryGetClient ()
virtual void visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
virtual void initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
virtual void ensureClientAnimationComponentIsInitialized ()
virtual void setDirty ()
virtual void updateQueryableGeometryBoneOrientations ()
virtual::Matrix const * getQueryableBoneOrientation (uint64 boneNameHash) const
virtual ::gsl::span<::SkeletalHierarchyIndex const > getSkeletalHierarchiesToProcess () const
virtual float _getActorRenderDeltaTime (::ActorRenderData const &data) const
MCAPI AnimationComponent (::AnimationComponentArguments &&args)
MCAPI::RenderParams & _prepRenderParamsForActor (::Actor &actor)
MCAPI ::std::shared_ptr<::ActorAnimationPlayercreateAnimationPlayer (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
MCFOLD ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & getAllBoneOrientations ()
MCAPI ::std::vector<::BoneOrientation > * getBoneOrientations (::SkeletalHierarchyIndex skeletalHierarchyIndex, bool missingIsOkay)
MCFOLD ::std::shared_ptr<::ActorAnimationControllerStatePlayer > const getCurrentAnimationControllerStatePlayer () const
MCAPI::ModelPartLocator * getLocator (uint64 const &locatorNameHash)
MCFOLD::RenderParams & getRenderParams ()
MCAPI void initInstanceSpecificAnimationData (::MolangVariableMap *variableMap)
MCAPI void initializeServerAnimationComponent (::Actor &actor, ::std::shared_ptr<::CommonResourceDefinitionMap > animationResourceDefinition, ::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
MCAPI bool isInitialized () const
MCAPI void serverUpdate (::Actor &actor)
MCAPI void setLastReloadInitTimeStampClient (uint64 lastReloadInitTimeStamp)
MCAPI bool shouldReloadBasedOnLastReloadInitTimeStamp () const
MCAPI bool usesLastReloadInitTimeStampClient () const
MCAPI void * $ctor (::AnimationComponentArguments &&args)
MCAPI void $dtor ()
MCFOLD::ClientAnimationComponent * $tryGetClient ()
MCAPI void $visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
MCFOLD void $initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)>)
MCFOLD void $ensureClientAnimationComponentIsInitialized ()
MCAPI void $setDirty ()
MCFOLD void $updateQueryableGeometryBoneOrientations ()
MCFOLD::Matrix const * $getQueryableBoneOrientation (uint64 boneNameHash) const
MCFOLD ::gsl::span<::SkeletalHierarchyIndex const > $getSkeletalHierarchiesToProcess () const
MCFOLD float $_getActorRenderDeltaTime (::ActorRenderData const &data) const

Static Public Member Functions

static MCAPI uint64 getReloadTimeStampClient ()
static MCAPI void incrementCurrentServerFrameIndex ()
static MCAPI char const *const & DEFAULT_RUNTIME_CONTROLLER ()
static MCAPI ::std::atomic< int64 > & mClientFrameIndex ()
static MCAPI ::std::atomic< int64 > & mReloadTimeStampClient ()
static MCAPI ::std::atomic< int64 > & mServerFrameIndex ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationControllerStatePlayer > > mCurrentAnimationControllerStatePlayer
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer > > > mComponentAnimationPlayers
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationControllerInfo > > > mOwnedAnimationControllers
::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ::ModelPartLocator > > mModelPartLocators
::ll::TypedStorage< 8, 512, ::RenderParamsmRenderParams
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationPlayer > > mPlaySingleAnimation
::ll::TypedStorage< 8, 8, void * > mModelRenderControllerCacheWasBuiltFrom
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::CommonResourceDefinitionMap > > mCommonResourceDefinitionMap
::ll::TypedStorage< 8, 8, ::std::unordered_map<::HashedString, ::HashedString > const * > mParticleEffectMap
::ll::TypedStorage< 8, 64, ::std::function< void(::ActorAnimationPlayer &)> > mAnimationComponentInitFunction
::ll::TypedStorage< 8, 24, ::std::vector<::AnimationComponent::ChildAnimationComponentInfo > > mChildAnimationComponents
::ll::TypedStorage< 8, 64, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > > mBoneOrientations
::ll::TypedStorage< 1, 1, bool > mAnimationComponentInitialized
::ll::TypedStorage< 4, 4, ::AnimationComponentGroupType > mAnimationComponentGroupType
::ll::TypedStorage< 8, 8, ::AnimationComponentIDmOwnerUUID
::ll::TypedStorage< 8, 8, int64 > mLastUpdateFrame
::ll::TypedStorage< 8, 8, uint64 > mLastReloadInitTimeStampClient
::ll::TypedStorage< 1, 1, bool > mApplyAnimations
::ll::TypedStorage< 1, 1, bool > mNeedToUpdateQueryableBoneOrientations

Member Function Documentation

◆ $vftable()

MCAPI void ** AnimationComponent::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: